Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 14 · Positive · Live from Steam
Loading reviews from Steam…
Lay out real chips pixel by pixel. Wire length is delay, layers are speed.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (14 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed the "-A (8 bit signed)" level. - Added a togglable sidebar with the objectives for the level. - Added some icons for campaign/custom level buttons and other buttons - Moved the "add blueprint as solution" button into the "objectives" sidebar panel
Small update: Moved settings stuff to a proper "Settings" window. (always on top, sound etc) Settings changes persist between sessions (saved locally) Moved blueprint buttons to the topbar Fixed a message bug when saving as saveas.
Hi, I've added Steam Workshop integration to regular blueprints ːsteamhappyː. You can now share it from the inventory. Also, you can now edit a blueprint's content. ːsteamthumbsupː Good painting!
Custom levels can now support rewind! It requires some changes to the level code. A simple commented example has been added to the examples/ folder. For more details, check out the full blog post: https://circuitartistgame.com/2026/03/16/rewind-support-in-cust…
Simplified UI for line width selection. Made all levels available. Completed level buttons have different color. Simplified sandbox level. Added a second sandbox level with the advanced components demo. Fixed multi-line tool corner mode to be consistent for di…
- Added Level Progression and Steam Achievements. - Added 2 dark colors to default palette - Added feature to save and load a selection (to mitigate lack of blueprint support) - Added possibility to change spacing between consecutive lines in line tool. - Remo…
Hi everyone,I’ve made a web player for Circuit Artist that runs right in your browser. It includes most of the game’s features, so it also works as a free demo for anyone curious about the game.What you can do:Load circuits by dragging and dropping an image or…
NewsCircuit Artist is now one of the platinum sponsors of Raylib ːsteamhappyː Updates have been a bit slow lately due to some issues in the deployment pipeline, but I'm finding a way to replace it.The code is now hosted Gitlab (had some issues with github)Cont…
Hello,New Campaign: Bit SlideI've just added the 6th campaign in CA: Bit Slide. It's about shifting and rotating bits, with final level a complete RISC-V 32I compatible barrel shifter level.Also fixed some minor bugs.
Hello,1) New Campaign: A Little Bit of MathIn this update I've added a new campaign about basic math building blocks. (+ the steam achievement)2) Locked Campaigns / LevelsThe campaigns and levels are now locked by default and unlocked according to dependencies…
Hi,This patch allows you to share and browse blueprints that solves a specific level. ːsteamhappyːBlueprints can be linked to levels: when you load a blueprint for edit, when you save it the blueprint will be "linked" to the active level. Then whenever you ope…
Hello,Custom levels now can be shared in Steam Workshop. ːsteamhappyːI've added a dedicated window for Custom Levels to separate them into:Official levels (shipped with the game)Local levels (in the filesystem of the user) and Subscribed levels (from the works…
Hello everyone,Here's a quick update on what I'm working on for the next major update.Blueprint & Circuit SharingThe big focus is making it easy to share and browse circuits. Every blueprint will be shareable on Steam Workshop directly from the game — think "d…
Hello,Introducing custom Lua levels as first-class citizens. Now you can create your own levels using Lua and load them from local files to interact with your circuits! This also allows you to create bigger projects like CPUs and more.More about custom levels …
Hello,I've added the 4th tutorial campaign, focused on an introduction to sequential circuits. It covers latches, D flip-flops, and registers. The final level is a mini Nand Processing Unit, which some of you might enjoy. It's a minimal CPU with only 3 operati…
Hey everyone! Circuit Artist is now officially available on macOS and Linux too.If you've been waiting to play on these platforms, you can now download and play!Let me know if you run into any issues.
This update changes how simulation works. Before, circuits updated in a single tick — pure logic, instant propagation. Now, signals travel through wires based on distance, wire layout, and how components are connected. 🐢 Distance-Based Propagation Signals now…
Hello everyone!Development on Circuit Artist version 1.1 is underway! I'm aiming to release this update before Christmas. Here's what I'm working on:Snail ModeSimulation will have snail and rabbit modes. Rabbit mode will be the classic one, where wires are upd…