Last 7 days · history since Nov 7, 2026
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
v0.11.0 introduced some bugs that we have addressed with this little patch. Fixes Fixed submarine jumping occasionally when firing Fixed enemy ships are displayed with wrong rotation Fixed sunk ships are still selectable Fixed fire effects for damaged ships do…
It has become somewhat quiet, but we haven't done nothing in the past months! The goal now is to make the game shippable (no pun intended). We'll mainly tackle the following topics: Updated UI - getting away from the current "boxy" look More toony look in-game…
It's playtest time. Again! Another batch of updates made it into this one and we're happy to hear your feedback (I think). Sunday 7pm CET / 1pm EDT / 10am PDT / 2am JST / 5am AEST Client Comeback Mechanic: Our focus this time has been on the duration of a batt…
Another small update just before our second and last playtest this weekend. Sunday 3pm CEST / 9am EDT / 6am PDT / 11pm JST / 12am AEST Fixes Fixed ships colliding with each other in placement phase Fixed brightness of ships slightly (needs further testing) Fix…
Just before we launch into the first focus date of this weekend's playtest later today, we have a few quick fixes we want to bring in before we dive into the seas. Unfortunately Steam Friends invitations cause the game to crash, so we had to disable them for t…
Time flies when you're having... fun! ːeaglederpː Another major update made its way onto this platform and we're happy to announce version 0.9.0 with lots of improvements, both behind the scenes and visually. To further celebrate this small milestone, we're do…