Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, survivors! Over the past several months, we've been developing new features, improving gameplay systems, and fixing various issues to make Dead Metro more realistic, smoother, and more enjoyable. This update isn't just about adding new content. We've al…
New Characters Our game has undergone a complete overhaul of the character system. If your character does not appear, please create and edit it in the main menu before starting the game, as this may be due to conflicting player preferences. We've replaced the …
Movement This animation overhaul marks a new standard for Dead Metro, improving both movement fluidity and overall mobility. We have also added additional animation details. When players look around, the character's head will now turn in the same direction as …
In this update, we improved Dead Metro’s gameplay by adding new items and player-support equipment, along with a new type of vehicle and additional systems. WEAPON ATTACHMENT Players can now aim down sights, and we’ve also added more weapon attachments—such as…
In this update, we redesigned the appearance of the infected, especially the standard infected, which have been completely reworked. We also introduced profession-based infected variants to add more variety and better align with the world and story we want to …
In this update, we improved infected behavior to feel more realistic by reworking their movement animations. Walkers in particular now move in a more aggressive and unsettling way, making encounters with them more challenging. Point of Interest Added a system …