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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Finally, the character envisioned in the key art of the game is now implemented along with his holy sword & shield. - Sped up the player's moving & ability animations to provide a smoother combat experience As always, let me know how it plays! Oren
- Removed the option for auto attack to miss. You will now only attack if an enemy was in range (prioritizing your target if you have one) - Changed scene lighting to better distinguish the player, healer and enemies from the environment. - More balancing for โฆ
fixed a crash where you could select an upgrade too early causing a race condition that freezes the game. Added a charge upgrade to instantly trigger auto attack upon reaching a target Buffed pull's radius to pull 5 enemies always, but prioritizing closest to โฆ
Hi everyone! Along with the controller support update, another requested change was an alternative control scheme where you don't have to hold mouse right click to look around! This one will be the default controls scheme, and the old one will be opt-in by disโฆ
Fixed a lot of bugs that were introduced with controller support. Let me know in the discord or the feedback submission form that is now ingame if you encounter anything else. Thanks!
Gamepad control scheme is now live!