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Hello!So much for my big break ey?It's been a gruelling 3 months of working on this feature in the evenings, mornings and weekends but I can happily say that the realtime rewind feature is finally complete! (or at least 90% of the way there)You can see it in a…
Howdy howdy,A small list of changes this month but only because I've been pretty much hacking away at one thing.I've been working on some more dramatic areas of the game which I don't really want to spoil but basically it's a lot of work which once done, will …
Aloha!It's been a pretty productive month this time around. The main focus was content on the first and second areas. The result being that we have an extra 10/20 levels (I haven't counted) in the game, delicious.I've also added a few more mechanics into the g…
Hello!I am pulling the demo."But Joe, Why? I cannot contain myself when I play this" I hear you ask.Simply because it is not up to the standard that I can see the game becoming.There's a few roadblocks ahead before I'd be happy having people playing this and I…
Yoooo,Been a busy month and I seemed to have pulled a lot of good stuff out of the bag at the 11th hour.The two biggest ones being lighting and physics!Everything can now smash into pieces when you bomb 'em. Very juicy and very fun.Not only that, all of the le…
Aloha again!This month has been mostly focused on polish (the quality kind, not thelanguage) yet again and fixing up the new undo/rewind system which will come out inthe next demo release.The new undo system is quite involved and has even breeded some new mech…
Hello hello!It's been a pretty busy month of more polish and content. Ever since the demo dropped and I've seen people play it, it's put me on a bit of a path of polishing everything to be pristine.Most of the work this month has revolved around improving the …
Hello! It's been a bit over a month since I released the demo for Mr Figs. Thereception has been largely positive but it's given me a good amount of work tochew on.The demo was in a mostly-ready state at time of release but it has brought up some niggles and q…
!!!THE TIME HAS ARRIVED!!!The wait is almost over! The Mr. Figs demo is set to launch on July 21st at 8 AM BST.What Awaits You in the Demo?Prepare to dive into the complete first area of Mr. Figs, packed with:Over 30 levels to conquer!Challenging bosses to ove…
Hello!We're back again with more updates.This month has been particularly bitty as I try and wrap up the final parts of the demo.Here are the main changes this month:- Added mouse support to popups- Added a new volume menu so you can modify volume/fx- Added a …
Howdy howdy!It's been a pretty busy month of bugfixing, prepping for a (steam) demo, andtrying to polish the game as much as possible.I've added a fair amount of levels to the game this month but that it isbasically it. The rest of the focus has been on very u…
Hello! It's another new month with lots of good updates! The biggest news is that we have a demo! This demo is available on itch for the time being. You can grab it here: https://thegoodgamefactory.itch.io/mr-figs We've put it on itch so that we can grab early…
The Mr Figs demo has come to itch! This is the first step in releasing Mr Figs into the wild, a steam demo will come later in the year once we have ironed out all bugs found in the itch demo. The demo contains the complete first area of Mr Figs and is availabl…
Hello and exciting times! I am prepping Mr Figs for a demo which I'm hoping will be available in a couple of months. I'll update on here when it's nearing release and ready but until then you'll have to wait and endure these monthly updates instead. As I'm pre…
Hello hello! I originally thought this month had been pretty unproductive but after checking the logs, I've actually done a fair bit. This month has been very heavily focused on the third area (again) and coming up with mechanics and content. This mainly invol…
Howdy howdy, Without furher adieu, let's dive straight into this month's updates! This month has centered around content for the third area of the game. This means making mechanics, making levels around them and seeing how they feel. Ultimately, a lot of ideas…
Welcome back to another episode of Screaming Into The Void. This month has been pretty productive. I thank my holidays over the Christmas period for that one. As a result, we've got a fair amount to get through. Once again, there is no video devlog this month.…
Aloha! This month has been another busy one though it may not seem like it. A lot of work was going on behind the scenes. The update this month is more "admin" than "fun" but I still managed to squeeze some fun in too! The following has been added: - ballistas…
Good morning once again, Before we get into it, the trailer for Mr Figs has been released! This is likely to be superseded at some point by a trailer that shows more of the game but for the time being it's doing a good job of showing _some_ of the mechanics pr…
Good morning all, The focus this month was mostly on content. As such, there's been a fair few enemies/hazards added. Once these are ironed out, I can then start making some levels with them The changes are as follows: - Added animations for rolling ball on fi…