Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
V1.1.0 This update brings improvements and changes to the light system. Hope you enjoy! Light Points - New window light lamp model - Window lamp mechanic completely remade - Now there are only 6 possible window lamps on the map. One for every room. - Depending…
2 New anomalies Fixed default Effects Audio value
I'm so excited for the release of my game. When I started this project I didn't knew how much of my ideas would change, transform and evolve. I am proud of what I did and of all the skills I have learned. This isn't the end though! I will continue adding anoma…
The Incoming Release of NatHC – The Story of DevelopmentWith the release of "Nightwatch at the Hopkins’ Cliffside" just around the corner, I thought it would be a good time to look back at how far the game has come during the last year and a half. A lot has ch…
Welcome knowledge seeker. It's been a while. In this update, I’ll cover the design and implementation of the hostile entities — their behavior, their AI systems, and how they interact with the environment and the player. None of this is directly explained in t…
Hi everyone! In this DevLog, I want to talk about the environment and map design of Nightwatch at the Hopkins' Cliffside. Creating a space that feels immersive, functional, and visually interesting has been one of the biggest challenges for me so far, especial…
Hello everyone! Welcome to the first deep dive into one of the most important aspects of Nightwatch at the Hopkins' Cliffside: the anomalies. These mysterious occurrences are at the heart of the game... actually the heart of the game. As you explore the eerie …
Hi everyone! I’m excited to kick off this series of DevLogs for my game, Nightwatch at the Hopkins' Cliffside. This is a first-person thriller horror game that puts players in the role of an investigator inspecting a remote cliffside house. Your task? Uncover …