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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Please note: This update requires a new character. Previous characters are no longer compatible with the current version.After reading your feedback and watching more people play, I realized the encounter system wasn’t working the way I’d hoped. It was often c…
FixedFixed two bugs that could break the tutorial:Equipped items were not locked, allowing them to be placed in the offer bag and disrupting the tutorial flow.Enemy Fervor values were too low to complete the intended sequence.Fixed a bug where items could be l…
This patch focused on fixing a couple of performance issues that were affecting performance on lower end devices, at the same time new rooms were designed and modelled with their specific loot containers.The performances issue was quite difficult to find, but …
Following more feedback this update includes:CHANGELOG v0.1.1 (2)- Grabbing items now follow standard drag items mouse mode- Item Tooltip overhaul with complete comparison and better readability- Player won't be able to retreat nor change equipment during comb…
Based on the recent feedback (Thanks, lads!) this update includes:CHANGELOG v0.1.1 (2)-A brand new system to enter combat with enemies based on stat comparison (STR:attack, DEX:bribe,INT:beg)-A new bribe mechanic to deal with enemies-Impulses turned to integer…
Finally! After a hellish summer of hard work, the first demo build is public!I could post a massive changelog of implemented systems and bug fixes, but instead I'm going to sum up what the demo contains and highlight some of its features.Demo content:Full firs…