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Hello there, just checking in to update you guys on Diviner for this month! I am very happy to say that Act 2 is complete! This is a pretty huge milestone in the game's development, and paves a clear road to completing the game over the course of next year. As…
Welcome all, this is the 12th community update for Diviner, and a pretty important one at that! I have a relatively small amount of information to convey on the game's progress, but pretty big strides have been made this past month. The biggest task that has b…
Hello all! This is the 11th community update on Diviner, it contains some pretty huge milestones for the game's development and a continuing push towards completion. So first off, greyboxing. If you are not familiar with that term, its a common stage of game p…
Hello! Just dropping in with my monthly update on how things are going with Diviner. Work has been going well, I've been more focused recently on adding more enemy characters to the game, along with fleshing out combat scenarios a bit more. Its been fun to shr…
Hey all, hope you guys are doing well, and looking forward to sharing more news on Diviner and how things are going! I've hunkered down a lot on the art for Act 2 and even started some initial exploration into Act 3. A lot of my work over the past month has be…
Hello folks, this is the 8th community update and while this one won't be focused on sharing news specifically about new content or game changes to Diviner, I will get to talk a bit about my experience bringing Diviner to a local expo. Its been a pretty busy m…
Hello! Its been a full year since the demo for Diviner was released. Since its the anniversary, I wanted to share some important news concerning Diviner and its development: I am now working full time on Diviner's development, and Diviner is roughly 30% comple…