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Small changes and fixes preparing for Next Fest:0.8.6.5 - FixesChanged: anomalies block each other again but get almost no damage from other anomalies.Changed: anomalies hp regen was reduced a bit and delayed if damaged.Changed: both player and enemy miners ha…
Demo got another big update in preparation for October Steam Next Fest, in this case the update was focused on making the runs a bit more different between themselves by unlocking different content during the runs and also selecting which content to unlock or …
Demo gets another update!! This new build is focused on improving the support for non gamepad players (also known as mouse players), and also improve scale options for high resolution monitors to both play it better but also stream it better in case you are a …
Hey all!! Demo has been updated!! this new build includes multiple fixes from the private playtest, and also includes a new feature: THE LOCAL CO-OP! Hope you like it and all the small changes I did over the last couple of months. Here is the full change log s…
A small Quality of Life update.* Added: show saved asteroid information in continue button. * Added: ship teleport in/out sfx when coming to asteroid and leaving. * Changed: added again the try again button when ship destroyed, it restarts the level with all s…
Ship Miner Demo gets its second content update, I've been working on the mid loop, now you can select different asteroids when traveling, among other changes. Also increased a bit the current game difficulty.There is still a lot to do, I hope I can focus on ad…
Ship Miner Demo was part of the last Steam Next Fest (Oct 2026) and this post is about how it performed and my plan towards the Early Access Release on November 26th.This Steam next fest started in a random mode where all games get similar visibility. I unders…
Ship Miner was developed for Steam Deck from the beginning, considering controls and readability and also performance. It was my main device for playing the game. This post is to share the state for Steam Deck compatibility should be Optimal but if you find an…
Ship Miner is part of the Prismatic Indie Showcase 2026 edition and will also be part of October Steam Next Fest. I would've loved to have a demo update for the showcase but I couldn't since I am working super hard to for the next fest and the EA release. Ther…
Here is how the game could look in Japanese.Even though the game is not finished, and will change for sure, preparing the game to support different languages shouldn’t be the last thing to do.The objective for the last week was to technically prepare the game …
While I am preparing the game for EA release, I am tackling some big issues and unknowns to then focus on adding more content and polishing the game. In this blogpost in particular I want to talk about making runs feel more different and changing the combat to…
To prepare for EA release I started working on adding more replayability through metagame unlocks. Having different ships sounds like a reasonable first thing to have in a game named “Ship” Miner.In order to increase replayability, playing with a new ship shou…
At the beginning of this month I announced Ship Miner Early access release date and I want to share what is the plan to get into it as well as what I am working right now.Before that though, I want to share some information about wishlists.LAGS + Early Access …
Hey all! Ship Miner is participating in the Latin American Games Showcase 2026 edition!! There will be a stream showing all the selected games (including Ship Miner!) and there will be a new exclusive trailer and some important news!! Tune in the stream at 2pm…
I’ve just released the Demo of Ship Miner!!! This is a great milestone for me and the game.The game is far from over but I believe the Demo shows part of the core experience of the game. The idea is to keep working on the game and update the Demo frequently in…
Hi Everyone!This is Ariel from Pixel Core Games, I am working towards having a public Steam Demo in the next couple of months. In order to achieve that I need to polish and define more stuff and I need help from players in doing so.If you want to be part of th…