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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi, everyone! We're in the final stages of development. It's a little scary with plenty left to do, but watching the last levels come together is incredibly rewarding. Here's what we've been up to in October: LEVELS• The Dark Forest biome is fully blocked out,…
Hi, everyone! This is just a quick announcement to let you know that a new demo patch is now live. It brings some new features, including: Abilities working on toggle on/off (you can now turn off your ability before running out of mana)You can now change direc…
Hi, everyone! We released our first Demo patch. The updates in this patch include: BUG FIXES Fixed several camera clipping issuesFixed a bug where players could get stuck at the entrance of the first secret passageReduced and improved Combat Area layout; playe…
Hi, everyone!We decided to try a bit different approach to our dev blogs – instead of choosing a specific topic to write on as up till now, we’ll start a series of updates in which we give you exactly that – updates on the game. Which new mechanics we’re imple…
Hi, everyone! It's been a busy couple of weeks for us. In the span of just a few days, our demo was playtested at two very different events: one of the biggest gaming shows on the planet, and one much closer to home. We wanted to share how it went, and say tha…
Hi, everyone! WE ARE 100% FUNDED!!! This was such an incredible news to wake up to and we are so honored that so much of you gave us your support and showed your trust. We are more motivated than ever to finish Dark Queen of Samobor as a game you will enjoy an…
Hi,, everyone! In todays' post I'm excited to tell you more about our team.Downtown Game Studio started with 2 brothers: Mato (art director) and Josip (producer/writer). We grew up together (well, duh...) and watched tons of movies, cartoons and played video g…
We've now reached 60% of our funding goal!Thank you to everyone who has backed the campaign so far. Our goal remains the same: $10,000, which will help us push through the final stage of development and bring Dark Queen of Samobor to release in early 2027.In t…
In just over 24 hours, we've reached 50% funding! We're grateful for every pledge and each one brings us closer to the finish line and helps us deliver the best version of Dark Queen of Samobor when it launches in early 2027. Since the develpment kicked off in…
Wow!After just a few hours since we launched our campaign, we've already reached 30% of our funding goal! Thank you to everyone who backed the campaign and helped spread the word. This is a strong start and a great sign that there's interest in our game and th…
Hi everyone! After more than two years of development, countless of hours of work and playtests, we're excited to announce that the Kickstarter campaign for Dark Queen of Samobor is finally live!We're now entering the final stage of development, and this is wh…
Hey, everyone! In this post we want to talk about some of the tricks we use to get that cinematic feeling in Dark Queen of Samobor. If you caught our last dev blog, you already know how much we rely on triggers to make the world feel alive and reactive. Today …
Hello, everyone! Today we have a special announcement. Dark Queen of Samobor has been in development since early 2024, and after pouring everything we have into it, we're approaching the final stretch. The development through these years has been funded mostly…
Hey everyone! Today we're pulling back the curtain a little and giving you a peek at how we actually build the world of Dark Queen of Samobor. Spoiler: it's messier than you might think before it gets beautiful.From grey box to finished worldEvery level in the…
Greetings, everyone. In this post, we’d like to give you a behind-the-scenes look at how we design our monsters. Every creature in our game goes through multiple stages of exploration and iteration before we settle on a final look. To show this process in acti…
Hello everyone!We have thrilling news to share. Dalibor Grubacevic, one of Croatia’s most celebrated and award-winning composers, is joining our team! Known for his powerful and emotional film scores, Dalibor has collaborated with internationally recognized fi…
Hi everyone! We’re excited to share an incredible milestone with you -- we’ve reached 10,000 wishlists on Steam! We want to thank you all from the bottom of our hearts. When we first started developing this game, we honestly weren’t sure if anyone beyond our f…
On May 14th, we showcased and playtested Dark Queen of Samobor in Karlovac, Croatia, as part of "Kino, igra, film" (“Cinema, Game, Film”), a national educational initiative organized by the Croatian Audiovisual Centre (HAVC). The event was hosted at the beauti…
These past few weeks have been a whirlwind but the kind that remind us why we’re doing all this in the first place. We recently brought Dark Queen to two very different but equally meaningful events: Reboot Develop Blue in Dubrovnik, and Gaming Meetup Osijek p…
Hello once again, everyone! In this post we’ll talk about the inspirations for Dark Queen that come from the world of classic cinema and animation. We want to build a world that is both visually enchanting and deeply atmospheric, a world where folklore intertw…