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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's live.I've been teasing this one for a while. It's out now, and it's the biggest change the demo has had since it launched.Murph has hands.Before, Murph could see the world but couldn't really reach into it. Now he can. A new first-person UI puts you insid…
The investigation is expanding.The latest update introduces a new layer to how you interact with evidence.You’re no longer just finding clues.You’re working with them.New Investigation SystemsShoeprint comparison — match partial impressions against sample prin…
Thanks to everyone who has taken the time to play the demo and share thoughtful feedback.After reviewing player responses and watching how people engage with the investigation, I’ve decided to remove the timer system from SideEye High. The goal of the game has…
This update makes a handful of small fixes and improvements to the SideEye High demo.Nothing major has changed, but a few rough edges have been cleaned up to improve stability and overall flow. The demo is still meant to represent an early slice of the game, a…
This was the most consistent piece of feedback from demo players. The new pacing better matches classic point-and-click investigation: take your time, notice details, then decide when to move on.Scenes are now free exploration: inspect, search, and experiment …
Hey everyone,The SideEye High demo is live. This is the opening slice of the investigation — and you will not see everything.Every hallway, drawer, and object can be inspected, but time is limited and nothing tells you what matters. Some details won’t make sen…
The SideEye High Demo is officially live.This first playable release offers a focused introduction to the game’s atmosphere, pacing, and core mechanics. It’s designed to give you a clear sense of how SideEye High feels in motion; its quiet tension, its observa…