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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New- Added an in-game way to view detailed item descriptions (hold Shift and hover over underlined text).- Added a UI prompt for the item's "Details" feature.Changes- Slightly reduced the Shield amount granted by the "Silted" effect- Slightly increased the Shi…
New- Skill annotations: magic books can now receive extra annotations that change skill behavior or add extra effects. - Added the annotation selection UI and book page option UI. - Skill pages in the Pictorial Guide now display annotation information. - \- Eq…
Happy Holiday!New- Added two new NPCs, Medo and Lygora, along with their special shop.Changes- Updated the visual style of skill icons.- Stamina now gradually regenerates while guarding. - Improved transitions between some player actions.- Changed how conflict…
Hello everyone! One year ago today, we launched the very first demo of our game. Now, for our very first anniversary, we’re excited to bring you our first anniversary update! More content is already in development, and we hope you have a great time celebrating…
Hello everyone! In this weekly report, we will properly introduce our ventilation system, which has not received much attention until now, and take a look at the expanded hall and café. There have also been some adjustments to the character’s health and stamin…
In this week’s update, our game balance designer Chen walks us through the reworked enemy spawning system: how many enemies appear in a room, how they’re combined, where they spawn, and what these changes make possible for future encounter design. For the full…
This week, we introduce a few new pieces of equipment: Hurricane Core, which pushes enemies away with a wind field; Solidifier, which grants shields based on damage taken; and a mysterious book called Artisan’s Notes. We also take a look at the weekly update n…
Hello everyone! In this weekly report, we will cover some recent visual-effect updates for Anemos, along with the new limited-range variant and the ways its area of effect and state changes are now communicated in-game. Chen will also go over some recent balan…
Hello! In this weekly report, we will continue covering some recent changes to magic book and pages. Chen will talk about skill cooldowns, using pages directly, the Unbinder (magic book Cutter), and page levels. We will also show a few recent updates to enemy …
Hello! In this weekly report, we will introduce some of the rules used in equipment and skill descriptions in Library of Meialia. As the number of equipment pieces, skills, and numerical effects continues to grow, descriptions that look similar but calculate d…
Hello everyone! In this weekly report, we will introduce the new enemy movement and pathfinding system.Due to formatting differs significantly across platforms, we have decided to publish the full weekly report on the official Library of Meialia website, while…
Hello everyone! In this weekly report, we will answer a question that has come up frequently: why do Wind Towers (Anemos) appear several times in the tutorial, yet remain rare in regular combat maps? We will explain the design concerns behind their limited use…
Hello! In this weekly report, we will introduce another item related to Magic Books: Scrolls. Although a Scroll has only one spell slot, it can be upgraded, receive Annotations, and develop its own playstyle through stronger, more focused Prefixes. We have als…
Hello! In this weekly report, we will briefly outline our plans for adjusting the early-game progression curve.Players currently begin with only one active spell, but the first floor effectively expects them to acquire several spells quickly. Otherwise, combat…
Hello! In this weekly report, we will continue introducing recent changes to the Magic Book system. The first stage of the new Magic Book combat UI is now complete: standard Magic Books, Page Binders, and Book Pages used on their own now each have a display th…
Hello everyone! In this week's update, we will introduce a new boss currently in development, Dustevil Storm, along with a new direction for the Magic Book system. Our combat designer will discuss how Dustevil Storm uses dust storms to obscure the player's vis…
Hello, everyone! In this weekly, we will introduce Tickets, a persistent exploration resource planned for a future update. Tickets record how thoroughly players explore each floor and can later be spent at shops in the Library lobby or used to unlock content. …
Hello everyone! In this issue of the weekly report, our balance designer will introduce the new relationship between calibre and loot rarity, along with adjustments to the pricing of complex magic books. Our programmer will also discuss the game’s Causation sy…
In this issue of Library Weekly, we will introduce an upcoming feature: Exploration Records. Our balance designer will also discuss some of the feedback we have recently received regarding difficulty and the experience of progressing through different floors. …
Hello everyone! Since we have started accepting sponsorships, we have also officially begun preparing weekly reports and update logs. As planned, our first weekly report is now ready!In this first weekly report, we talk about some of our design thoughts on equ…