Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 5 · 5 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Susan has woken up in a strange, coffin-like device, with no memory of who or where she is. Uncover the answers in this visual novel as you solve puzzles to escape in a stunning sci-fi mystery investigation!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (5 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed up a typo during the Look tutorialFixed up an issue where messages sometimes couldn't be sent through Tachyon
Setting text speed to its maximum value will ignore pauses in the middle of text Note that this update will also cause some text to no longer register as having been seen before, which can result in the fast-forward functionality stopping on some lines. Once t…
Updated preferences to allow for muting music/effects/voice individually Added in functionality to delete personal notes after crossing them out Hank's handsome countenance now appears on the Move map Updated the codeword minigame to remove some ambiguity arou…
Fixed an issue that prevented some users from loading saves made in a previous version Fixed up some side portraits to match the displayed sprite on-screen The fastest way to let us know about any bugs or issues you find is in the Discord - let us know so that…
Fixed up a typo during the opening scene
As we move closer to the release of the full game, more and more work is being done, and so naturally it helps to keep the demo in sync! The following changes have been made: The maps (displayed both when moving and when viewing the full map) now have a blue-g…
Although we’ve been quiet for a little bit of time now, we haven’t been resting on our laurels. We’ve spend the better part of a year working on a new game, BLACKMIND: Psychic Social Simulator. You can view a tease of it below with our announcement trailer:BLA…
Artificial Nexus has now been updated to version 1.2.0! This update adds in some requested features around the Notes functionality: Up to three notes can now be pinned from within the Notes section of the pause menu. Any pinned notes will be displayed in a scr…
Hello and welcome, intrepid explorers and investigators of COEUS! We've been hard at work this month working on a major update for Artificial Nexus, which has just been released! Here's the full list of changes:Hint SystemThe game now features a hint system, a…
Welcome back to the latest in my monthly devlogs, or hello and greetings if you’re here for the first time! As always, I’ll be discussing what Too Many Teeth Studios has been up to in the last month, and what’s coming up next (which means that the May devlog i…
After well over a year of development, we're pleased to announce that Artificial Nexus is now out! Inspired by some of our favourite games like Snatcher, Virtue's Last Reward, and AI: The Somnium Files - as well as a few unorthodox games, like Operator's Side/…
It’s the start of April, so you know what that means: it’s time for an update on Artificial Nexus, and the development progress over the course of March. (As an aside, I probably should be posting these at the end of each month, since this might make it sound …
Firstly, a bit of a whoops to confess to - for the past few months, I've been posting monthly devlogs of the game's progress, but didn't think to post them on Steam because I'm an idiot. If you'd like to read them, you can do so on my website. Regarding progre…