Last 7 days ยท history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Free on Steam. The demo has its own app, so its players are counted separately.
Cursed nobles turned into Magic Doors watch their possessions eaten by an insatiable Mimic. Transported to this time-locked island, you must Jump, Lift, Search, and Feed to restore the kingdom. A family-friendly, 3D platformer with hand-coded physics, Unlock the doors to find your way home.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
https://clan.fastly.steamstatic.com/images/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png https://clan.fastly.steamstatic.com/images/45108305/ecf1b3a4b3dcb8a9977c7405fcd69c340982675e.jpg
Hello friends; just a quick update to the Name Plate system for items. The following is now fixed: Name Plates no Longer Flicker Gems no longer trigger an empty nameplate Name Plates will no longer Con the wrong name from another item. Name Plates and Backgrouโฆ
I took the time to replace the code for the Name Plates for the Items you feed the mimic to make it stop getting stuck and flashing. This should help the Epileptic Players a great deal (I'm working on the Floor Textures which are still Z-Fighting with th...
I've added (by Kazooii's request) a loading art screen for the Castle, to show and tell when you're loading new content. It should make the halt in the UI a bit more palatable. Our ...
Happy day friends! Thank you to those who played the demo, and who are diving in for the release of the game. I'm a Solo Dev, and this was a genuine labor of love. I really appreciate everyone who's taken the time to play my little cozy puzzle game. {STE...
Our narrator, Propp the Butler has been added to the build alongside the Crayonian Nobility. His vocal dialogue triggers to add lore to the game in triggered random increments as yo...
As is the case with most well planned games, the vast majority of the design work went into the engineering. The game concept isn't MASSIVE for Crayon Legend. It's an object finding puzzle game. But there was a TON of 'how do we get the game to allow 1 o...