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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dear community, We’ve received reports from our community that someone is using Madness Afloat’s artwork and branding to create a fake website and distribute a fake download link containing malware. Please stay alert and do not download anything from unofficia…
Greetings, Captains!We’re introducing the Cargo Minigame, a new tactical system where preparation matters as much as what happens at sea.Frequently you’ll load your ship’s hold using a grid-based system inspired by gravity and spatial constraints. Cargo comes …
Greetings!A new figure has appeared at the Port, the Curio Vendor, a merchant of strange and beautiful things. We’re currently building out his store and functionality, and here’s a first look at the work-in-progress:Here’s what to expect:CosmeticsDecorative o…
Hello, Lovecraft lovers!We’ve been steadily working on one of the most important parts of Madness Afloat: The Port, your main hub for everything you do in the game. It’s where you’ll:Hire and manage your crewPrepare for expeditions into the deepMaintain and up…
Hello Lovecraft lovers!It’s been a busy month both at sea and in our game studio. Here’s what’s new since our last update:gamescom 2025: We sailed into Cologne, met fellow indies working on equally strange projects, and shared some of the madness we’ve been co…
Over the past months, we’ve been deep in the wheelhouse, steering Madness Afloat toward what makes it truly shine. That means:Short, high-stakes dives (20–30 minutes) through procedural sea routes.Cursed cargo under fire, the heart of our tactical risk/reward …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.