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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Major ChangesThe Challenge Update is here!! ⚔️Prove yourself worthy of the Tabletop’s favour by finding the most efficient solutions to these bite-sized trials.This update comes with three new challenge levels, with a new level being added every fortnight. (Ti…
Hey folks! We’re very excited to share our first ever update for our first ever demo of our first ever game. Our focus for this update was making the experience of exploring the Domino Den more rewarding, with more detail and variety to the world you explore, …
Last week’s challenge introduced the “Anima” mechanic - a spellcasting resource that you generate by rolling certain spells to empower others. The main new Anima spell featured was the Cue Ball spell, which just sends out a rolling projectile. This was the onl…
What have we been up to?The FeltfieldsAfter a quick touch up of the Casina Bank, we continued our marathon of designing all areas of the game with a return to the Feltfields! The Feltfields are the elevated plains where the factions of Ringbands and Purehides …
Last week’s challenge was testing some ‘passive' spells, which provide passive buffs while equipped rather than casting when rolled. These buffs turned out to be incredibly effective, with Lucky Charm giving a significant boost to damage output, and Heart Char…
If you missed it last fortnight, we’re going to Gamescom! More details over on the announcement post: What have we been up to?Casina CityIn just the past two weeks, we were able to get a whole new area - Casina City - in a fully playtestable form. This involve…
Last week we tested the Loaded Roll and Hop spells which give new ways of manipulating the die’s positioning. These spells gave a surprising amount of room for optimisation to the simple task of breaking a bunch of ceramics.The best solution was this 16-move p…
We have some big news to share this week - if you haven’t seen our announcement yet, we’re going to Gamescom! More details over on the announcement post: And now, for our (somewhat) regular fortnightly devlog!What have we been up to?Controller supportWe’re har…
Spellsided is going to Gamescom!!We’re very excited to be taking our baby to the world’s largest gaming event! We’ll be bringing some exclusive game content plus some trinkets and doodads to share if you can make it! You’ll be able to find us at the WINGS boot…
Last week’s challenge featured a mechanic we’ve been wanting to test out for a long time - a weapon which attaches to a die face and rotates with it. It’s a very different way of thinking about the die’s positioning and it resulted in some very brainbending so…
We’re finally back with our fortnightly devlog! Hopefully you’ve been enjoying the demo 🙂 If you missed it, you can find the demo here:We’re making a small change to the devlog - patch notes for demo updates will now be posted here instead of in a separate po…
The Spellsided demo is now live!!Featuring the first major region of the game, built around the Cut, Shield, and Gust spells. Here, in the fallen kingdom of the dominos, you’ll face two major bosses and a variety of strange cube-brain puzzles that test your ma…
Challenge RoundupThe last challenge involved Dash platforming with your choice of spells on top to switch things up. The best solution was 17 moves by Discord member Four, but my favourite is this 19-move solution by Grolter, featuring a clever use of the Coun…
Challenge RoundupThe last challenge, ‘Dustbin’, felt like one that would be a lot more linear, but your solutions had surprising amounts of variety! The fact that the level was built around managing objects in a tight space resulted in some deeeep shape brain …
Another one!Welcome back for our second devlog! A little late because of Easter break, hope you all had a good one!Challenge RoundupIn last fortnight’s challenge we finally introduced a new spell, along with some new enemies which you folks found many ways to …
Dear diary,Welcome to our first fortnightly devlog! As mentioned in our announcement last month, now that we have funding we’re able to spend a bit more time on Community Engagement and that means you’ll all get a lovely letter from us every two weeks!Challeng…
WE GOT FUNDING WE GOT FUNDING!!We’ve been working on Spellsided for 3 years now on a budget of zero Australian Dollars (which converts to $0 USD). In that time, we’ve released 61 short videos, 15 challenges, released and re-rereleased our demo, and exhibited t…
When we originally chose the name ‘Hexaquest’ for our little dice game, we had no idea we’d gain such an audience so quickly. The name was always a placeholder for us, so when we found out that there’s a board game of the same name that’s existed long before w…
Hi folks! Thanks so much for all the support so far, but unfortunately, we’ve decided to cancel our Kickstarter campaign for now. We’ve been a bit too busy making our demo these past few months and we didn’t quite have time to properly hit those marketing beat…