Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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A vampire life simulator constructed as an "action-optional" open-world sandbox RPG. Experience both the freedom and the challenges of being a vampire. Enable societal and technological advances by defeating the forces preventing them, or just relax and live a peaceful life. The art is placeholder.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Next update (not the smaller patch released today) replaces the default character model with one generated via UE5's MetaHuman.
Patch notes: "Enhancement" abilities added to Abilities menu in the "Other" section. "Enhancements OFF" is the default. "Enhancements ON" increases running speed, jump height ceiling (when using jump height scaling), and throw distance. "Enhancements OVERDRIVE…
Patch notes: Added new instructions that appear when in combat mode ("Attack" ability) if guide is on. Use movement and camera inputs while holding attack button to perform moves.
Patch notes: Pitch inversion now applies correctly to KB/M controls. Name of equipped ability is now reflected in on-screen input guide. KB/M controls for Abilities Menu selection now implemented.
Players now have an on-screen input guide that changes dynamically with the current control context.
UI icon style (e.g. Xbox, PS4, Mouse & Keyboard) can now be changed in the options menu.
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