Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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77% positive of 215 · Mostly Positive · Live from Steam
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Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (215 reviews)
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mode – Endless Mode: Unlocked after clearing Difficulty 3. Freely control the game difficulty by selecting your own challenge tags. In Endless Mode, Dango will not become enraged…
Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mechanics:Added 10 new decorative buildings. Once the decorations reach a specified area ratio, you can freely choose from optional effects.Wish Upon a Land:Changed the special n…
Long time no see~ Welcome back to the Feastopia! We've made a series of adjustments and updates to the game, hoping to bring you an even better gameplay experience. Here are the detailed updates:New Mechanisms:Added 22 new Dango's Traits. Now, each time Dango …
Welcome to Feastopia! Lately we've deployed the following updates to the game:Optimized the Merchant Guild trading interface. All operations are now integrated into the Import/Export screen, accessible via the shortcut button in the bottom-left corner.Export l…
Welcome to Feastopia! Lately we've deployed the following updates to the game:1. Added a toggle in Settings to skip Dango's offering animation.2. Added a toggle in Settings to skip Dango's playtime animation.3. Added an option to hide bonus information on the …
Welcome to Feastopia! Lately we've deployed the following updates to the game:Added a toggle in Settings: "Hide Food Shortage Icons on Dwellings"Fixed a display issue with population bonus tasks when the maximum is reachedFixed a bug where the submit button st…
Heya all contractors!How's your food empire doing? Ready to hear what better stuff we cooked up for you?Endless Challenge: Wanna take on a Dango with a crazy big appetite? Can you do it?Terrain Wonders: These special wonders are packed with incredible powers, …
Hey brave contractors!After over two years of hard work, Feastopia is finally out there! From the very first idea to what you see today, it's all thanks to you guys sticking with us. Now it's time to jump in and start building your own food empire. You ready?G…
All brave contractors, the wait is almost over, and we're finally meeting!We're thrilled to announce that Feastopia will officially launch on January 29th (Thursday) at 4:00 PM!Before launch, let us walk you through a quick Q&A to get you up to speed:What kind…
Greetings, Culinary Contractors! After two years of polish and iteration, Feastopia is finally ready to debut. We're thrilled to announce the full release on January 29, 2026. Feastopia is a roguelite simulation strategy game that fuses city building with prog…
Hello again, Contractors of the Gourmet Capital!This is our second development log. Last time, we shared the inspiration behind Feastopia and how the project got started. Today, we're diving into the part of the development process that went through the most r…
Hello everyone! Our game Feastopia is joining Steam Next Fest!Since the demo launch, we've optimized gameplay based on player feedback—including building blueprint usability and staff allocation—while fixing bugs like unresponsive structures during movement an…
Hail, Contractors of the Culinary Capital!This is our very first development log, and we hope it gives you a deeper look into the journey behind the game. Our story begins with the initial spark of inspiration for Feastopia.Now, let Reinhart take it from here!…
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