Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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72% positive of 161 · Mostly Positive · Live from Steam
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Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (161 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
GameplayReduced width of oversized unit colliders to better fit the models and reduce chances of stuck enemies.Removed run failed banner from the ending sequence of Endless Mode.Increased Sandbox decorative object cap from 300 to 600. We will display this limi…
Fixed an issue that prevented changing languages in Settings. You may need to select your preferred language again. Thank you to the player who reported this through the in-game bug report tool!
GAMEPLAY:Enemy pathing physics overhaulRework Conversion Field to double Matter earned for one wave rather than instant matterRevert Kinetic Tower's projectiles so their pulse effect no longer pushes them apartCONTENT:Added physics-based utility card “Aftersho…
Hi everyone, the updated demo just went up for Steam Next Fest. I have attached all the changes relevant to the demo build below. I have already received some submitted bug reports for the new build. So we will get on those ASAP. Thank you! v0.0.6 Demo Update …
New FeatureAdded right click Tower Context Menu to sell tower and view tower info after placement Bug FixesFixed wave progression and shop occurrence in endless mode (starts at wave 6)Fixed hand card duplication when pressing F to start wave while hovering ove…
Hi, everyone!We hope you had a wonderful holiday season! We've been hard at work throughout the break, and Community Playtest 2 has been invaluable in shaping the demo. Here's a summary of what we've accomplished over the past couple weeks.Deckbuilding System …
Tower Lab is now available! What's in the Early Access Launch?3 Regions with a roguelite deck-building campaign mode with meta progression. Unlock new towers, cores, machines, traps, utility cards, and physics effects.40 Playable Cards20 Towers with 150+ Tower…
Hey everyone! We're excited to announce that...Tower Lab is coming to Early Access on September 7th!Early Access initially includes:3 Regions with a roguelite deckbuilding campaign mode with meta progression. Unlock new towers, cores, machines, traps, utility …
Hey everyone! We wanted to take a minute to say thank you all for playing Tower Lab's demo! The demo has already been live for over 6 months, and we've received tons of valuable feedback, suggestions, and bug reports from all of you during that time. It has be…
The demo includes multiple standard stages, endless mode, and leaderboards to compete on.Share your feedback with us, tell your friends, and add the game to your wishlist
Thank you all so much for participating in our very first community playtest! We are genuinely blown away by the response. The amount of time you all put into writing up feedback, reporting bugs, and sharing your experiences with us has been incredible, and we…
Hi there! Welcome to our first devlog! It’s great to have you here 😊It’s crazy to think that this was just a little jam entry a year ago. We picked it up again a few months later after discovering how much we enjoy the idea of expanding on it. The game has co…