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Hello everyone,I want to share an important update regarding TWIN FLAMES.The release of the game is being postponed by at least 6 months to a year.Game development is challenging, and developing a game solo is even harder than I imagined. I’ve spent the last t…
Twin Flames launches on November 24, 2026 The wait is almost over. On 24 November 2026, Savitri and Satyavan begin their full journey on Steam. The flame that holds the universe together is dimming. Two souls are called with no instructions, only a direction a…
Demo v2 is live Two souls. Two realms. One shared fate. The new Twin Flames demo is out now, free on Steam. It has two big additions: online co-op and a Mac demo. Online Co-op Twin Flames is built around two players holding different pieces of the truth. Each …
The Twin Flames demo is leaving Steam on June 12th. If you haven't tried it yet, this is your last chance.What's next:We're in final production — polishing every detail and adding Online Co-op, so you can play with someone you love no matter where they are.Dem…
Hello everyone! 🌿Today I focused on split-screen clarity for the Lava Zone:• Cleaned up the divider line • Balanced lighting across both screens • Heat haze tuned for readability • Ember particles synced properly • Improved camera framing for co-op play Twin …
Hello everyone! 🌿Today I polished the Lava Area’s atmosphere:• Softer glow around molten rock • Gentle floating embers • Light heat distortion for depth • Warm, calm lighting passes Even in the “dangerous” zones, Twin Flames should feel peaceful and soothing.…
Hello everyone! 🌿Today I focused on improving puzzle tile animations and feedback:• Soft pulse animations • Clearer “selected” states • Subtle glow for interactable tiles • Smoother movement feedback when solving steps These tiny details help keep the gamepla…
Day 23 broadcast!A calm loop showing early interactions inside Rudra World — glow cues, soft character steps,and the gentle vibe of the hub.If you enjoy atmospheric puzzle games, a wishlist supports this solo project a LOT. 💛🔥
Hello everyone! 🌿Today’s development focus was the ambience design for Rudra World, the central hub of Twin Flames.Worked on soft wind layers, warm pads, and subtle audio textures.These quiet details make the world feel serene without distracting from the puz…
Day 21 broadcast!Sharing a gentle loop of the Rudra World blockout — early shapes, flow testing, andthe calming central hub energy.If you enjoy atmospheric puzzle adventures, a wishlist supports this solo project a LOT. 💛🔥
Day 20 broadcast! Showing early-game puzzles with today’s clarity updates, softer tile highlights, and gentle board transitions.If you enjoy calm puzzle games, a wishlist supports this solo project a LOT. 💛🔥
Day 11 broadcast! A slow loop of gentle camera movements across puzzle areas — calm, peaceful, atmospheric.If you enjoy relaxing puzzle games, a wishlist really helps this solo
Day 10 broadcast! A slow loop of early-game puzzle boards and gentle transitions.Peaceful, atmospheric, and relaxing.If you enjoy cozy puzzle gameplay, a wishlist means the world. 💛🔥
Day 7 broadcast! Sharing a gentle camera loop across several puzzle boards to show the level flow.Slow, quiet, atmospheric — perfect for cozy puzzle players.If you like the vibe, a wishlist helps the game reach more players. 💛🔥
Hello everyone! 🌿For Day 6, I focused on UI and interaction polish — small changes like highlight glow, button transitions, and menu softness. These help keep the game feeling calm and clean.Below are a few updated UI elements from today's pass. Thank you so …
Hello everyone! 🌿Today, I focused on audio polish: adjusting footsteps for both characters, balancing ambient loops, and adding tiny atmospheric cues in the Forest Zone.Twin Flames is meant to be a calm, peaceful puzzle experience, and these small audio layer…
Hello everyone! Day 4 of the countdown! 80 days left until Twin Flames releases. 💛🔥Today I put some time into cleaning up character animations — adjusting timing, polishing transitions, and making the movement feel softer. These little touches help the world…
Day 2 broadcast — calming Forest Zone ambience from Twin Flames.Slow camera flyovers, soft lighting.If you like the vibe, please consider wishlisting the game on Steam — it helps this solo project a lot. 💛Steam: \TWIN FLAMES on Steam]
Hello everyone!Today I’m officially starting the 84-day countdown to the launch of Twin Flames, my calm and atmospheric puzzle adventure about guiding two souls in harmony.Over the next few weeks, I’ll be posting daily updates, new visuals, puzzle design thoug…
We’re excited to announce that TWIN FLAMES is part of the Tokyo Game Show Steam Event!This global showcase highlights standout titles from around the world, and we’re honoured to be included. If you haven’t tried the demo yet, now’s the perfect time to dive in…