Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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74% positive of 149 · Mostly Positive · Live from Steam
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Ink Reverie is a casual city-building game set in a fictional historical era with art inspired by the Tang and Song dynasties. As a diligent manager, you'll guide hardworking villagers to transform a remote village into a prosperous home through exploration, construction, production, and trade.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 74% on 2026-11-01 → 74% today (149 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
优化了手柄操作的体验。修复了繁体中文有部分文字内容缺失的问题。 修复了景观组合有可能无法激活的问题。
解决了在非16:9的窗口比例下引导无法正常进行的问题。提高了长安梦地图全图鉴之后商人携带图纸的概率。修复了光福坊、崇仁坊无增益加成的问题。修复了商人售卖的图纸和工坊事件的图纸奖励可能重复的问题。
给四季丰、长安梦地图跑商界面的选择镖局按钮增加了更加明显的动效。 修复了长安梦地图跑商界面点不到碎叶的问题。 增加了景观组合的判定范围,现在不用把建筑紧挨在一起也可以激活组合效果了。
修复了因为海运跑商产生内存泄露,无法领取货物、无法读档等问题。 修复了批量选取建筑移动时点击鼠标右键和中间会让建筑卡在地上的问题。调整了长安梦地图坊内加成数值,靠近内城的坊会提供更高的加成了。修复了驼铃响地图跑商时有可能携带超过上限的物资的问题。修复了长安梦地图可能无法建造工坊的问题。
因产生致命bug暂时先回退到没有批量移动的版本。 目前已知bug症状:跑商无法领取奖励、存档文件里有很多冗余信息,读档卡死等问题。 已找到问题大致原因,正在紧急修复中。
目前已知症状:跑商无法领取奖励、存档文件里有很多冗余信息,读档卡死等问题。 已找到问题大致原因,正在紧急修复中。
Dear Players, Greetings from Rolling Cat Studio, a small team of two humans and three cats! It's been just over a week since Ink Reverie launched, and we're deeply grateful for your support. Seeing so many players thoughtfully designing and building their home…
Hello there, This is Rolling Cat Studio, a small team of two humans and three cats. After more than two years of development, our game Ink Reverie is finally ready to meet you all. The game is priced at 9.99 USD, but during the launch sale, you can grab it for…
1 item on Steam, newest first.
