Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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75% positive of 987 · Mostly Positive · Live from Steam
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A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (987 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
公开测试
Greetings, warriors! Today's new patch brings the remaining planned content for Seasonal Mode, along with fixes for various bugs and issues currently being discussed in the community.Please see the detailed update notes below:Season RewardsCharacters that reac…
Bug FixesFixed an issue where Ronin's Five-Strike Combo elemental damage bonus was stacking abnormallyFixed an issue where Will of Counter-Attack could cause the first skill of a new battle to enter Hyper Armor immediatelyFixed an issue where Frost Gauntlets a…
Greetings, warriors. Today marks the first round of stat and balance adjustments following the official launch of Seasonal Mode.After today's update, the new season's ascent journey will officially begin. Previous points will be reset as "Preseason" points — p…
Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.Season GameplayElemental Mechanics AdjustmentsSeason 1 theme: "Eleme…
Greetings, warriors,A major official update is arriving this week—The new character "Executioner" and Seasonal Mode will officially launch.New Character: ExecutionerThe Executioner wields a two-handed heavy weapon with a charging mechanic — one hammer blow to …
Added 1 Skill Rune (granting Super Armor or elemental damage effects) for each characterReplaced one upgrade reward from obtaining a Skill Rune to obtaining an Emblem, and adjusted the order of certain upgrade rewardsWhen obtaining an Emblem for the first time…
Warriors, today is the Mid-Autumn Festival, a traditional Chinese holiday, and also the first day of the holiday break.Tonight, let’s put the Divine Ascent aside for a while and look up at the moon.You can grind tomorrow. You can fight monsters tomorrow. A ful…
Greetings, warriors!Previously, we shared the concept design of a new female character while keeping her weapon hidden for the time being, leaving everyone to guess what she would wield.Today, it’s finally time for the reveal: the new character joining Wretch:…
Greetings, warriors!The Steam China Multiplayer Game Fest officially begins today! The event runs from September 22 to October 3, Beijing Time.Wretch: Divine Ascent is joining the fun as well. Since it’s called a “Fest,” simply taking part wouldn’t be enough—T…
Greetings, warriors.We’ve been sharing glimpses of the maps, new characters, and gameplay coming in 2.0. This time, we’d like to briefly introduce the lore behind our PvE mode.For now, we’re calling this new mode “The Byways.”The name comes from a question you…
Greetings, warriors!Previously, we shared some character MODs created by talented members of the community. The dev team downloaded and tried them out right away, and all we can say is: there really are some incredible creators out there.This time, we’re here …
Hello, warriors!It’s been a while since our last official feature preview. We’ve still been working overtime to develop new content, so we’re giving it everything we’ve got!Today, we’re introducing a brand-new meta-progression feature in PvE: the Enchanting Sy…
Hello, warriors!Previously, we’ve been gradually sharing the new PvE map and new character coming in Wretch 2.0. This week, we’re continuing with more new content.In the brand-new PvE mode, players will not only explore the map and fight enemies along the way,…
Hello, Warriors,Last week we shared that a new female character would be joining 2.0. Now her concept art is finalized — she will be the second female character in Wretch: Divine Ascent.Slender frame, steady stance, wielding something in her right hand...This …
Hey Warriors! We're deep in development on 2.0, and sometimes we can't help but think — making a game really is "a different beast every day." This update isn't quite a reveal — more like a progress report. Remember the first time we shared the PvE mode map in…
Greetings, warriors!We've been deep in development on new content recently, so patch updates may slow down a bit for now — but this won't last too long.In 2.0, every character will be able to freely choose and fight across both PvP and PvE modes (everyone's go…
Hey Warriors!Last week we shared some early info on the PvE mode, and seeing how excited you all were in the comments — saying you'd come back to play — that was great. We're working hard on the PvE mode, and we hope to live up to your expectations.During deve…
Greetings, warriors. We've mentioned before that Wretch: Divine Ascent's 2.0 update will introduce a brand-new PvE mode — so that alongside the fierce battles on the Divine Ascent, you can also find fun in PvE.As the second half of the year kicks off, we'll be…
Warriors, the Divine Ascent is heading south to Shenzhen!On June 27, Wretch: Divine Ascent will be at the G-Fusion Game Expo (Shenzhen Station).We've got three things lined up for you on-site:① First Offline Playtest of a New ModeA brand-new PVE mode for Wretc…
4 items on Steam, newest first.



