Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey folks, another bug fix:Fixed an issue where leveling up without Hypertensive Crisis selected as a starting move causes a softlockHave a good one!
Hey folks, just a bug fix:Fixed an issue where an enemy changing "phases" causes the game to soft lockalright have fun!
Fixed a bug where Hive Mind would not progress in its phase Fixed a bug where leveling up could overheal a character Fixed a bug where HP Bars would not update properly at the start of combat Fixed a bug where an enemy Healing out of a 0 hp state after their a…
Hey Folks, tiny additional set of fixes: Fixed an issue where fixation was still not properly unlocking a character from a dead target Fixed an issue where Status effects were not properly using/applying the correct values during effects
Hey folks, mid-month update for you all: Bugfixes: Fixed an issue where a Mawsquito was not spawning properly and would be treated as dead instantly Fixed an issue where HP would not update by whole numbers Fixed an issue where Fixation was not removing itself…
Hey folks its been a little bit, Sorry for the wait, I ran into an bug with the game engine and that prevented the usual monthly update November, but that's been resolved and December's work has been cleaned up so let's look at what has been completed: Special…
Overview:New gameplay stage - Pre-combat encounterAdded text speed controlSmall balance tweaksPre-Combat Encounters:Before starting a combat, players will be presented with some mood setting art featuring the creature's main mechanic, as well as a short introd…
Hey folks,Thanks for the patience this year - I recently became a father so between adjusting to that and general career happenings, development has been slow. Here's what'll be coming down the pipe hopefully soon:Combat Intros:A concept from Act bosses that I…
Overview:Added a new game setting/mode: Pain ToleranceBug fixesVisual UpdatesPain Tolerance:Paint tolerance is Siphonogore’s version of a difficulty setting - you can find the new control on the right side of the character setup before any run starts.While the…
Hey folk, sorry for the wait - here's what you can look forward to:Overview:Added new resource mechanic: BiomassRedesigned the leveling/upgrade system into 2 systems that interact with BiomassAdded build-facilitating upgrades for each partChanged move-selectio…
Hey folks, got some big tweaks to gameplay and smaller quality of life features for ya. Overview Added alternative interactions that change mutated behavior Updated several Enemy behavior patterns Updated Palpitate, Heartburn, and Hypertrophy with new move ide…
Hey folks, some big changes this time around. Overview: Combat system now allows moves to use ranges of values in damage and status effects Most moves have been updated with new values or designs Added a Critical Hit system Enemies have been nerfed in health a…
Hey folks, With the month coming to a close, I'm happy to share what I've been cooking for the last few weeks: Bug Fixes: Fixed an issue with Several loot items displaying a placeholder loot text instead of their actual data. Gameplay: Fatigue effects now disp…