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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, Tricksters!We have collected your key reports and have prepared this urgent patch, which addresses several important fixes and improvements:Inventory: Fixed quick transfer between the character inventory and the Treasury Trove.Traps: Fixed the functiona…
Thank you for your valuable feedback during the Pre-Alpha testing. We have quickly addressed several urgent issues. Here is a list of the fixes now implemented:UI during Trickster purchase and body change should now close correctly.Lighting has been fixed in s…
A fully spatial hub can add a lot: stronger sense of place, pacing between runs, more world presence, and room for social or training-oriented interactions. At the same time, we do not want core player actions to become slower just because they are wrapped in …
Even in the darkest dungeons, there’s always that one small campfire.This year, that spark for us was you - the ones waiting for our game, following the dev progress, giving feedback, criticism and support.This Christmas, we wish you epic wins, a strong party …
The demo has finished, and we want to thank each and every one of you for playing! We've collected plenty of fantastic feedback and data, and we're excited to share the results with you. Let's kick off with something fun: the Tricksters. The title of Most Play…
Hello, Tricksters! Steam Next Fest has concluded, and we sincerely thank everyone. Your engagement with the demo and the continuous feedback were amazing. We’re thrilled to see how much Trickster Trove resonated with you.The demo will be available until 12th N…
Of course, very few products launch without bugs, and we are no exception. The following issues and bugs are currently known and are what we plan to fix:UI during Trickster purchase and body change: User interface problems have been detected.Loot from quick ac…
Create your own dungeon, fill it with traps and monsters. Possess various tricksters and, of course, visit other players' dungeons and relieve them of their treasures.Available: - 5 characters with unique abilities and 5 slots for character saving. - 5 modules…
Not everyone who enters a dungeon leaves it. If you outsmart the traps… if you slay the beasts… if you reach the Trove and make it back alive… then the reward is yours. The treasures of other souls become yours. Their strength becomes your strength.Victory in …
You step into the darkness not because you are brave. You are led by greed. Greed for gold you will never have the time to spend. I do not collect treasures. These earthly trinkets mean nothing to me. My passion is souls. And every one of them always crawls to…
When you decide to go on a Raid, remember — there will be no maps, no clues. There will only be darkness, danger, and someone else's will, waiting for your mistake. Every room here aims to confuse you. Every trap will test your focus. Every monster will be wai…
«I live within the walls I've built, yet I'm still imprisoned by them. My eternity is desolate of anyone. Only the shattered remains of souls swirl around, dissipating as they go. But you, you convince yourselves that together is safer. You're fools. In the da…
Each dungeon is composed of modules — rooms and corridors — which you combine to form your own deadly labyrinth. Among these, two constants stand out: The Entrance — the place where hope is born. The Trove — where that hope dies along with everything else. All…
«You call it a dungeon. I see it as a reflection of your soul, made of traps, monsters, and shadows of your fears. You open the doors, seeking the blood of strangers. Others will enter to uncover what you hide, risking fire, poison, and spikes in their despera…