Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 332 · Mostly Positive · Live from Steam
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Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (332 reviews)
No authorized Steam key store lists this game right now.
1 item on Steam, newest first.

Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Time for another quick patch! Build 7076 brings some small balancing tweaks to award additional shards for progressing through the game. In Journey's Dawn, each stage boss drops additional shards, and across the game as a whole, final stage boss rewards chests…
Note: 7035 shipped with minor issues we wanted to get hotfixes out for. This post has been updated to include changes up to 7039, including a fix for shop purchase related token progression and the upgrades CTA being visible when it shouldn't be.Our first upda…
In the time since our last patch, we've been working on a larger update that we're excited to finally share. In addition to our usual tweaks and fixes, for which you can find a full changelog for in our patch notes post, this update includes some new features …
Note: 6666 shipped issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6670, covering mistranlated labels for the Controls screen and persistent Goblin doppelganger minimap markers.It's patch time again! Build 6670 bri…
Note: 6582 shipped with some issues we wanted to get hotfixes out for. This post has been updated to include changes up to 6592, covering a Mac crash on startup and several cases where markup could appear in upgrade and enchantment descriptions.It's time for a…
It's been a big couple of days. Thanks for your support and enthusiasm. Here's what we've been cooking in the meantime with your feedback. We're still reviewing and digesting the everything we've received so far, and we're looking forward to sharing next steps…
I would congratulate you, but these are merely the first steps upon the road we must travel together.In our last devlog, we gave an early peek at changes that arrived in the Loading & Loadout update, aimed at giving more flexibility and unlocking smaller buffs…
The Dealer has dealt a new hand. Join the devs as we play through Update v0.1 and talk about what's new; the new loadout system, Blessings and Enchantments, autosaves between stages, gameplay tweaks, and much more! Join our livestream here!Read the full patch …
They thought me banished, but still I hold onto the edges of reality.The journey has begun. Now that things have started to settle following the Early Access launch of Hand of Fate: Hordes, we wanted to take a moment to thank you for all your support, look at …
We're happy to announce that not only is Hand of Fate: Hordes fun to play on Steam Deck, but as of today has Valve's tick of approval and is Steam Deck and Steam Machine verified for the native Steam Linux Runtime. Here at Spitfire, we've been using Steam Deck…
Hand of Fate: Hordes recently entered Early Access bringing some interesting story-telling, games of chance and deck-building to the bullet heaven genre. Read the full article here: https://www.gamingonlinux.com/2026/08/hand-of-fate-hordes-is-a-bullet-heaven-s…
It's been just over a week since Hand of Fate: Hordes entered Early Access, and we want to say a huge thank you to everyone who has jumped in, shared feedback, reported bugs, and left reviews. Your support has been incredible.Since launch, we've been hard at w…
Step beyond the 13th Gate and survive the challenges laid out by the banished Dealer.Created by the original indie team behind the Hand of Fate series and featuring the return of Anthony Skordi as the iconic Dealer, Hand of Fate: Hordes is available NOW in Ste…
The Dealer has returned, the cards are waiting, and Hand of Fate: Hordes enters Steam Early Access tomorrow - 22 July 2026.Check the global launch times above to see when the 13th Gate opens in your region.Created by the original indie designers of Hand of Fat…
We had an incredible time showcasing Hand of Fate: Hordes at Queensland Game Fest during June.It was fantastic to meet players, share the game and watch people step beyond the 13th Gate for themselves. Thank you to everyone who stopped by to play, speak with t…
Hand of Fate: Hordes now has a new name and release date, and the game is shaping up for its Early Access launch next month. Our Creative Director, Cade is taking a short break from wrangling goblins to answer your questions about Hordes, Hand of Fate, and gam…
Hand of Fate: Hordes (originally titled Hordes of Fate: A Hand of Fate Adventure) is now set to enter Early Access on July 22nd. Read the full article here: https://www.gamingonlinux.com/2026/06/dark-fantasy-bullet-heaven-auto-shooter-hand-of-fate-hordes-arriv…
Hand of Fate: Hordes will launch into Early Access via Steam on July 22nd. Players eager to try the game before launch will also be able to experience a demo during Steam Bullet Fest, beginning on June 8th at 10:00 PDT / 19:00 CEST. Originally announced as Hor…
Hey everyone! Thanks so much to those of you who sent in questions for the latest Demo Q&A! Cade and Morgan have answered them all, and you can catch the full rundown at the link below. We really appreciate you taking the time to share your thoughts, and we’re…
Welcome, bem-vindo, willkommen, bienvenue! As you may have noticed, we have been updating the Hand of Fate: Hordes demo with a few tweaks here and there over the past week. As always, you can find patch notes over in this thread.First up, we wanted to extend a…