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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
WARAG - Release Date UpdateDear friends!I had to move WARAG’s release date to a later date for various reasons. I want to make a truly great boomershooter with its own identity, interesting levels, and unique mechanics. Releasing an unfinished or unpolished ga…
What was done:Added MusicReplaced and added soundsRebalanced enemies and weaponsImproved graphics:Redone some sprites, animationsReplaced old 3D modelsAdded new 3D ModelsNew skyboxNew menus and fontsChanged and improved all locationsAdded HUDFurther changes wi…
WARAG - What's NewBrutality and BloodFull enemy gib system: a corpse bursts into 10 chunks of meat plus a cloud, 9 blood jets, 14 droplets and a pool beneath — no fire, pure gore.Blood droplets arc through the air and settle into small puddles on the floor.On-…
The final demo version is out:New engine, now UZDoom instead of VKDoom.The game now has a more distinct identity.Weapons are now fully 3D models with impact effects and new sounds, instead of just sprites.Bugs have been fixed.Added support for older hardware t…
Changes:New player movement physicsUpdated locations:Central street locationLocation with a flying platform and a room with a green keyFixed bugs:Door opening script not working when picking up the first shotgunFixed lighting bugs in the green key location
I am gradually updating the new demo. Here's what has been done in this update::20% of the locations have been changed, essentially recreated, with new traps, textures, etc.Fixed bugs in the location with the green key lift, now the light and shadows are displ…
The time has come for a major update, timed to coincide with WARAG’s participation in the Boomstock 2025 festival. This is not just an update-it’s a complete conversion of the entire game!For various reasons, I wasn’t able to implement everything I had planned…