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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Everyone! If you've signed up for the playtest and received a key for the playtest but can't find the game on your steam list don't worry it's normal. I jumped the gun and forgot a verification step with Steam before the build is allowed to go live. If you…
ChangesImplemented Hammock doodad on swamp tiles.Updated and cleaned up religion icons.Updated and cleaned up city status iconsUpdated and cleaned up diplomatic treaty icons.Added Treaty tooltips to Leader faces.Fixed upper right top icons being misaligned.Upd…
New The demo now includes the Galleon, the War Galleon and every pirate ship. Tweaks to new AI strategy system, making AI more decisive. Balance The Galley now has 200 health (was 125) and 20 to 30 attack (was 10 to 15). The Trireme now has 280 health (was 350…
New Pirates and the open sea Pirates now sail the seas from the Ancient Age. They will raid sea trade routes and pillage improvements on the water. Pirate fleets grow with the ages, from galleys and triremes to Corsairs and Juggernauts. Earn integrity and get …
First version ready for playtesting! W00t! New The tech tree now lays out each age in three columns with shared lines that are easier to follow. The Great People and Relics window is now a full screen with a city column and a Recommend tab. Open it from the ne…
New Barbarians now come in two phases. Early raiders roam the wilds and only fight units outside a civilization's borders. Once the grace period ends the borders open and barbarians raid land, improvements and cities as before. Unlocking a new policy or govern…
New If the host drops or crashes in a multiplayer game, another player takes over as host and everyone else rejoins automatically, so the game carries on. Multiplayer hosts can set a turn timer (Off, Blazing, Fast, Normal, Slow, Snail or a fixed number of seco…
New Maps are now a tradeable item: a civ that knows Mapmaking can hand its map to another, and the AI values the new tiles it would see. Gift Units: a stack standing inside the borders of a civ you have Open Borders with can be given to that civ. A joint war p…
New The tech tree is rebuilt around the ages: each age is a shaded band you can fold to a single column and open again, with Expand All and Collapse All, and the screen now wears the game's UI skin. Your research queue sits as a strip of cards under the tech t…
New Japan joins the roster under Suiko: +3 science per international trade route, religious buildings and wonders cost 25% less, and Monuments, Temples, Monasteries and Cathedrals cost no upkeep. Leaders now have a favourite trade good, likes and dislikes: eve…
New AI leaders now speak through a compact card beside their portrait: the leader's words, toned by mood and personality, plus a plain line on what happened. Esc ignores an ask; the mute button lets you cut off that leader for good. Leaders react to how you pl…
New Every hosted or single-player game is now recorded for replay (the Record Games For Replay setting, on by default, keeps your last five), and the new Replays entry on the main menu plays any recording back turn by turn with unit moves, battles, foundings, …
New Caravan Manager: a full-screen view of every city's tradeable goods and routes, opened from the Trade tab, the top bar's caravan counter or the caravan pop-up. One trade view everywhere: a city's routes (Out, In, All) or the whole empire's goods, with a se…
NewUpdated UI Interface: We've updated the UI to consume less unused space and to prefer visual clarity and information density over stylized set pieces.Specialists: Your citizens can now be assigned jobs as "specialists" which remove them from the tile-worker…
NewSlavery: with the Slavery policy, won battles and captured cities bring slaves to your nearest city. A slave eats 1 food instead of 2, can be moved between your cities for gold, and is freed for 100 gold each (plus 5% per city you own). Slaves grow restless…
= New =Cities can now be traded in diplomacy, except capitals and your last city. Each side of the trade panel has a city picker, and there's no longer a limit on how many deals two civs can have.Added a caravan prompt. When a caravan is built, it shows recomm…
= New =Added turn flow helpers. Each turn now takes you through one thing at a time: pick research, answer diplomacy, choose production, then jump to each unit that needs orders. New options: Cycle To Next Unit, Units First (No Pop-ups) and Auto End Turn.Added…
= New =Added AI difficulty levels: Explorer, Noblemen, Regent, Governor, Sovereign, Pontiff, Emperor and God King. Pick one in the lobby or in Quick Play.Added an in-game bug reporter. Press F7 or use the Report Bug button to send a report with your save and a…
= New =Added more customization options to the "Play Now" quick game panel.Increased default max player count for "Play Now" quick game.Improved AI target selection and combat behavior.Added tooltip to show cultural tile ownership percentages.Unit Selection pa…
= New =Added Map EditorAdded Custom Earth mapReworked diplomacy panel to allow inspection of AI AI relationships.Improved diplomacy scaling, added more positive diplomatic modifiers for being at peace.Improved AI open border requests for reaching distant war t…