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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build SummaryItem ChangesAdditions:Fish Paste - A refined portion of fish, larger fish award greater amounts of paste.Fishy Stew - Turns fish paste into a better source of food.Clam Stew - Further increases the potency of cooked clams.Updates:All Fish - Overal…
Build SummaryItem ChangesAdditions:Added Wooden Windows - New building item.Added Stone Windows - New building item.Added Brick Windows - New building item.Added Crystal Compass - Guides players to key locations, crafted at Tinkerer Table.Added Bowls - Used to…
Build SummaryPatches:Fixed - Minor bug with Mini Map Icons de-syncing with work stations due to save data changes.Fixed - Increased Shovel range to it's intended value.Fixed - Corrected minor spelling error with sleeping in beds. 'Dose' to Doze'.General Change…
Build SummaryPatches:Fixed - Issue causing enemies to not spawn in the appropriate quantities post-death.Fixed - Issue with shovel placement indicator de-sync.General Changes:Bed Sleep Distance - Enemies now only disturb you if they're within 6 units (roughly …
Build Version 1.0.3 SummaryPatches:Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources.Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest.Fixed - It wa…
Players Getting Stuck in HolesPatches:Fixed - Players were able to get stuck in ruins holes, this should be corrected with this latest hot fix. It may take a few jumps or sprinting.UI Changes:Forges contained text that stated they were a 'Furnace', to clarify …
Development UpdatesGreetings everyone,I am back with another Development Build. The primary focus for the past couple weeks has been adding native controller support to Loded Depths based on community feedback. While I am sure there a few kinks or nice quality…
Development UpdatesGreetings everyone,I am back with another Development Build.Status Effect UpdatesCompletely changed how environmental effects interact with the player. Before, statuses such as being cold or hot applied immediately when entering areas with t…
Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.4.Health, Food & Stamina Updates​Running out of Stamina/Hunger now slowly ticks away Health.All tool use has had its Stamina usage dropped by 50% to compensa…
Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.3.Station UpdatesAdded the Stockpile work station, it works solely with the Shovel to remove a few pain points. Allows for the storage of up to a max stack o…
Development Version UpdatesSplash/Main Menu ScreenUpdated character selection screen to have additional details.Station UpdatesResearch Table: Enables analysis of artifacts for various rare materials.Shredder: Re-sprite of artwork.UI/Menu UpdatesCleaned up inv…
Greetings Everyone,To summarize this week's changes to the game, namely some coming to the Demo:Demo Version UpdatesMovement UpdatesGeneral movement has been refined to feel less floaty, more controlled and deliberate. This is mostly noticeable in a greatly in…
Build SummaryGreetings Everyone,There has been another push of updates out for the Demo Version as of today, mainly because these additions bled over from the main game development cycle. The Demo Version should be thought of Beta Testing core functionality an…
Where Have I Been?It’s been a bit of radio silence over the past few holiday months and that wasn’t without good reason.I recently moved, and all of my office equipment had to be packed up and shipped. For those unaware, shipping things by boat (especially ove…