Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 14 · Positive · Live from Steam
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You work for an agency containing supernatural threats. A monitored subject with unusual abilities drew anomalies to his former sites, along with a figure codenamed “Eric.” The subject is being moved to a Safe House. Secure every location and prevent further spread.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (14 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello there! Long time no see, sure, but here come some bigger changes! Changes: Added new map: Safe House. Added short Story Mode that links maps together. "Old" way of playing became Casual Mode. Removed generic briefing screen. Now each map has custom brief…
Hello there! Changes: Added two Entity anomalies to Bowling Alley map Added three Entity anomalies to Office map Temporal pumpkins for the Halloween season
Hello there! Changes: Added settings option to enable/disable Report Menu keeping up after submitting a report
Hello there! Changes: Added French language Added Russian language Added Brazilian Portuguese language Fixed elevator doors a bit \o/ (still need some time spent on it, but it's been hours already)
Hello there! Changes: Added language support. Consider it a bit experimental, but it's there! Added Polish language. Added Japanese language. Known issues: Guess what, the elevator doors are still glitchy!
Hello there! Changes: Fixed camera anomalies in Office:Entrance causing game hangs Added one extra anomaly in Office Modified slightly one anomaly in House:KidsRoom to avoid confusion Known issues: I'll probably keep writing about the elevator doors sometimes …