Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A game of base building and colony simulation in a world where night is permanent. Survive, build, explore, repel enemy raids and tend to the needs of your workers and your king.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (4 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Important Old saves will not be compatible. Patch Notes Diplomacy/Factions You can now build a throne room (from a throne), which will allow you to unlock the diplomacy menu (more diplomacy-related features will be added later) You can send one of your workers…
Small fix for a bug that caused room types to be reset when loading a game
Important Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but i…
Hello everyone! You may have noticed a pause in updates over the last few weeks. After the Early Access release, I needed to take a breather. The Early Access launch was intense and exhausting, and I needed to take this short break. That said, development didn…
That's it, ladies and gentlemen, I've finally clicked the button: the game is officially published, along with a demo for those curious enough to check it out! Today marks a key milestone for me: the game is going into Early Access, and I can't wait to get you…
Hello :) 1 month since the last DevLog, that's a scandal! I must say that I spend my days with my head in the code, preparing everything to make the next release as smooth as possible... so I may have forgotten to post a bit, and I didn't have much to say eith…
Hello :) Here's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on! Steam Fest King's Keeper has been accep…
Hello ! Here's the DevLog for last week, happy reading :) Materials rework There are currently several materials in the game (wood, stone, iron and gold) that can be used to build structures (wall, door or floor), furniture (table, chair...) or items (sword, a…
Hello everyone, and happy new year :) With the vacations over, it's time to get back to the rhythm of one DevLog a week! Happy reading. Pathfinding The complete overhaul of the pathfinding system is finally complete. It took longer/more complicated than expect…
Hello everyone! Just a quick message to let you know that I'm taking a break for the end-of-year vacations, resuming work next week after the new year! Happy holidays to all :)
Hello :) I've only been working on the implementation of a new pathfinding algorithm (HPA*), more efficient than the old one (simple A*). I still have some work to do before it's 100% operational, but as it stands, the performance gain is already quite impress…
Hello :) Here's this week's Devlog, and what I'll be working on next week, as there's a big job in progress! Ballista I've added the 1st stationary defense weapon, the ballista. It lets you fire bolts that do great damage to enemies (for the moment, it one-sho…
Hello! Like every weekend, here's a non-exhaustive list of development progress :) (I'm going to call this a DevLog from now on, because that's exactly what it is!) Pathfinding The pathfinding algorithm (which allows characters to move from point A to point B)…
Hello everyone! I'll be able to resume the schedule I'd set myself at the start, i.e. one news per week presenting the progress of development. Over the last few days, I've been busy working on the game's sound design, which is now complete :) So here's an ove…
Hello! It's been 2 weeks since I posted any news, as I'm currently working on the game's Sound Design, in collaboration with a composer/musician. So no new features to report at the moment! I think next week there'll be some new stuff. Thanks, kisses
Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones. Skills Now each worker will earn XP by completing a job,…
Skill system is almost done ! You can now see the skill level from the priorities panel You can see all skills and bonus for a selected worker (with floating text when a worker gain XP or Level Up) See you :)
Hello everyone and welcome :) I'm happy to finally be able to publish the first announcement in the “Features of the week” series! The aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else. Happy…