Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: New TQE level. It is a bit sparse at the moment, with more puzzles to be added later. Subtle visual redesign for fixed hosts. The new recoil and scale changes can be toggled off in the preferences menu. Ejection boost momentum can now be applied to fiโฆ
Changes: Added new file-management system, allowing for up to 8 regular files as well as 4 special challenge files. Updated title screen menu. Added new ID mechanic. Collect profile information (with flavor text) throughout the game-world to change your in-gamโฆ
Changes: Redesigned Core home modules to represent the player's progress Added representation of player progress in upper left of pause menu Redesigned target trials. Instead of needing to break every target, you now need to break as many targets as you can wiโฆ
Changes: Redesigned damaged host unlock system to be more visually interesting and (hopefully) easier to understand. Redesigned small parts of several levels to account for the changes to the host unlock system. Fixed bug where some checkpoint activation soundโฆ
Visual Updates: Track host sprites redesigned, new sound effect added Slide host sprites redesigned, new sound effect added Blue track tiles adjusted to fit better with new host sprites White tiles redesigned Backgrounds updated for several levels Gameplay Chaโฆ
Changes: "Missed Corrupted Conduit" messages no longer appear while dialogue is hidden. The "hide dialogue" preference now persists when returning to the main menu.