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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A few demo updates!Painting descriptions are in! I wasn't sure if I would have them all written by launch, but they will be!Bug fix. Wide screen previously would distort mouse movement. Reordered Minimalism and warning if the background isn't painted in single…
Sloppy Forgeries will be at PlayNYC (part of AnimeNYC) this Thursday (8/20) - Sunday (8/23)! Come stop by! It'll be in Hall 1B, Booth 1B-321. I'll be bringing the printer if you can make it Thursday or Friday! See it in action below. The ability to print is no…
Single player mode now has a progression system! In the video below, I just scored a C or better on all paintings in Post-Impressionism and earned the Plausible badge for the collection.It then shows you which paintings you need to improve to get the next badg…
Wacom tablet support for not only one, but two tablets! I'll need playtesters with different devices to test as well. If you have one, sign up for the mailing list to be notified of when it opens! Should be soon! https://playfulsystems.com/sloppy-forgeries/lis…
Another modifier highlight! Drawn and Quartered. It shows you each quarter of the masterpiece for a quarter of the time, starting in the top left. There's a countdown located in the next quadrant so you can see where it's moving next. It can actually be helpfu…
I've been adding optional modifiers to Sloppy Forgeries multiplayer mode to mix things up. I'm going to highlight one here every once and a while. This one is pretty simple: your brush size options disappear and you are left with: o n e t i n y b r u s h.Frant…
Catching up a bit here... for those who didn't see it, check out the new trailer revealed at the Six One Indie Showcase!Check out collections, modifiers, archives, replays...!!!
Sloppy Forgeries recently traveled to Kyoto, Japan to exhibit the latest version of the game to press and attendees at BitSummit. It was an incredible event... a great combination of business opportunities, fun, and little experimental!It was also great for th…
The past few weeks have been a lot of bug fixes, getting the settings working, and small QOL changes.Added a toggleable semi-transparent overlay upon painting completion to help compare forgeries to masterpieces.Grading has pluses (i.e., B+, A+, S+)!Added Sett…
For the past few weeks, I've been focused on creating content for the game. One of the biggest changes has been reworking the masterpiece selection screen to incorporate collections. It was a significant redesign. Players now select a collection before selecti…
Over the past few weeks, I have been working on several things. Unfortunately, many of them are invisible:I refactored the entire codebase in preparation for creating online multiplayer.I set up a server solution for uploading forgeries. This was done to facil…
There have been quite a few updates in the past few weeks. First up, several small QOL things like: better shadows everywhere, a blank canvas texture, additional painting descriptions, and scroll wheel functionality on the painting selection screen. Also... Ne…
This is my first Steam release, which means I'm learning things as I go, like the importance of updates! Thanks for bearing with me here. 😬I've been working on the game all summer, so wrapping all that up in one post or knowing where to start is completely ov…