Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
99% positive of 685 · Overwhelmingly Positive · Live from Steam
Loading reviews from Steam…
How do you platform if walking and jumping aren't an option? With a sword of course! Bounce and slash your way through this short and sweet, uniquely controlled precision platformer!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 99% on 2026-11-01 → 99% today (685 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Finally fixed the bug where the mouse would steal input from the controller at random.Other minor tweaks
Added a restart game button in the pause menu Changed the skip cutscene functionality slightly Added a cutscene skip shortcut (R or Select on controller) Changed gravity on some screen enters so you don't go flying into spikes Fixed a bug the caused the player…
Hello everyone! Its me again, Bryn. To walk you through the 1.1 update and some other stuff on the way. Update 1.1 The first major Slash/Jump update is here! The Speedrun Update. This update is meant to make speedrunning the game more enjoyable and frictionles…
Fixed an issue where you couldn't advance a textbox if you clicked on the textbox itself. Fixed a visual bug causing the trees in the background to not loop properly.
Fixed an issue where if you clicked near the edges on the screen while in Fullscreen mode with a mouse the click wouldn't register. Fixed a bug that caused the ending cutscene to not play if you restarted on the final screen. Fixed a bug that made you start at…
We forgot the grass, so we added that back in. Made the tutorial pop-up show mouse buttons if no controller is connected. Fixed a bug that trapped the cursor on the fps slider while VSync is enabled
Hello everyone! Before I get into everything I want to introduce the person who's talking here, my name is Bryn and I'm the programmer and designer of Slash/Jump. Thank you for the support Me and the team are are in awe at the support for the game from you all…