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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone!It has been a while since our last update here, and there is a lot of stuff to unpack since march. We originally wanted these updates to be monthly, but considering the (very) small size of the team, we often have had to prioritize actually workin…
Hello everyone! We're back with another almost monthly update for Almanach! We skipped last month's update to focus more on the playtest that was available from Feb. 17-24 and give us more time to focus on making a better experience for you guys. So first of a…
Hello everyone! We are back with the 2nd monthly update for December (sorry for the small delay, it's been a busy holiday season!). This month, we have mostly worked on finalizing cities, be it on the mechanics or visuals side. With the adding of multitile cit…
Hello everyone! This is the first of a series of monthly updates for Almanach, where we will keep you updated on our progress on the game. As this is the first time, the format might still need some work as we adjust to a new medium, so bear with us, and do le…
Hey everyone!It has been a while since the last update, and that is because we've been working pretty hard on transforming the previously limited desert exploration demo into one where you can play full-fledged games on procedurally generated maps! In this pla…
For the Games from Quebec Celebration showcase, come join Almanach's lead developer in a live interactive broadcast where we will be showcasing the demo, explaining mechanics and design choices, and answering questions from the chat! The live should last appro…
Almanach will this year again join the festivities and be available to play for the duration of Quebec Games Celebration next week, starting on Thursday Feb. 16th at 1PM EST! If you haven't had the chance to try out the demo from earlier this year, this will b…
Hey everyone! Some of you may have noticed that we did not publish any details about our activities this month as we did in the previous ones. That is because we were hard at work trying to make a public-ready version to be playable for free by everyone for th…