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A Menu That Belongs to the Game WorldFrom the beginning, we wanted the main menu of Dangerous Connections to feel like part of the game itself โ not simply a user interface layered on top of it.The result is a custom-built DSI intelligence dossier that brings โฆ
Over the past days, we have been working on one of those systems that is rarely the first thing players notice โ but makes an enormous difference to how believable a game world feels:environmental audio.Until now, sound sources in Dangerous Connections could sโฆ
Over the past weeks, we have been working intensively on one of the most detailed vehicle systems currently in Dangerous Connections: a rugged Soviet 4x4.At first glance, it may look like a relatively small addition. A vehicle that can be entered, started and โฆ
Over the past weeks, we have been working intensively on improving the performance of Dangerous Connections, with stable 60 FPS as one of our main targets.At the same time, we decided not to leave the older levels visually behind. Level 1 has therefore receiveโฆ
This is a small selection of fictional magazines created for the world of Dangerous Connections โ covering cars, electronics, travel, nature and some slightly less official reading material.These may only be tiny environmental props, but details like these helโฆ