Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Someone had requested being able to view the planet menu in the game, so that's now available from the settings menu. I've also updated the new menus to support controller properly. 0.11.11.0Update the new settings menus to support controller.Added the ability…
Mostly focusing on some very tiny detail polish things. The screen saver can now be launched from the main menu! Place Wire/Block will modify it. Press menu to leave.0.11.10.2MenuClarified the wording on starting a new game and adjusted confirm flavor.Updated …
Some more helper functions for the tutorial, and the rest of the missing pause music.Just a couple bug fixes.0.11.9.5Added a system to highlight panels during the tutorial.Added in the remaining pause music.Clarified Flick by specifying hold and drag in the tu…
Some more QOL stuff added with the helper warning things. They should tell you what's going on with the status of a block and how to fix it. They should work appropriately for every stage missing in a block. For Abstraction, they focus mainly on the twin.Also …
Time to shore up the tutorial some more. Recorded a bunch of new lines, and added a tutorial for rotation which some people were missing. Updated some other VO.Abstraction wire placement bugs have also finally been dealt with, which means that every system is …
Fixed a few issues bugging me, and bugging the bugs with all the bugs.Pip displays were not including newly created Multiplexer or Abstraction pips, so those now get included in the system menu. The system tab now also updates showing the correct pip quantitie…
Oh my cube.It's time!This release candidate version of the demo begins the final process of public playing.Pretty much all the bugs have be quashed, and major mechanics are finalized. Thank you so much to all my playtesters for helping us get to this point, I …
Just some minor bug fixes and some polish/juice. Next up should be zooming while placing wires.0.11.1.6Remove extra resources, and make them auto unlock during each new level.Update tutorial subtitles to say 60 units of buffer for a power module rather than 20…
Woo Demo! Yay polish!This release of version 11 is the first major step to an actual finished game.The research tree has been simplified, and designed to be more streamlined.Lots of polish is coming down the pipe, including a focus on visual help and QOL. This…
Work on this update has focused exclusively on converting the first bit of the research tree into some actual gameplay.Note: Abstraction is still very janky. Expect Abstraction jank. It does work, but there is jank.~ T h e J a n k U p d a t e ™ ~Still lots of …
Another large milestone, and lots of work went into this one.I believe every technology, at least for products, has now been implemented in some sort of fashion.Still lots of bugs and improvements to do, but it's getting there.Being feature complete doesn't re…
WELP. It took two months, but controller support is here. Finally.It's not perfect but it will do. A major milestone at least in terms of functionality.Controllers are finally supported!Using Steam Input for this one, so it should theoretically work with just …
This update changes how research is handled.Research from previous saves will not carry over. If you want to continue from where you were, use debug tools CTRL+ALT+D and then press HOME to unlock all researches. Woo! Another version that invalidates the other …