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85% positive of 28 · Positive · Live from Steam
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Welcome to hell! Blue Hunter is an RPG roguelike deckbuilder where you forge your own path as a hunter and turn into a god! Create your own army of undead monsters, unlock powerful skills and beat all the gods that stand in your way. How far can you go?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (28 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is the last Blue Hunter patch, as explained in this post: https://store.steampowered.com/news/app/2992190/view/631169797212602442 Changes : The score points at the end of a run are now used as experience points to unlock new content. : Added "Violet Reape…
I will be switching from a weekly to a monthly schedule for future patches. So patches will follow something like this: - 0.6.0 (February 16rd) - 0.7.0 (March 16rd) - 0.8.0 (April 16rd) - 0.9.0 (May 16rd) - 1.0 - Full Release (June 16rd) The dates aren't 100% …
This patch includes skill level ups in the shop along with a skill codex to check out all the available skills. Demonic Pact also works when beating the first god now and shows different options (remove or upgrade a card). Future patches will move to a monthly…
Just a quick post to say that this week's patch will be delayed to next week, so the next patch will be both combined (Patch 0.5.1 & 0.5.2), on January 16-17th. Sorry for the delay.
I had some issues yesterday so I had to delay this patch by 1 day. This patch is about bug fixes and adding some QOLs. This patch was all about feedback I got on Discord so there is 0 new content this time. New Score System There were some problems with the pr…
Card Discovery Cards can now be discovered and seen in the codex, similar to how the monster codex works. God Mode Levels All the difficulty levels are now unlockable for each class. You start from 0 and unlock a new level each time you win a run. Fusion Fix T…
I've been patching the game for a couple of months and I tried to wait for a while to see if there is any change but the reality is nothing is changing. You might have heard a developer saying he is stopping support for his game because it didn't reach certain…
Here we are, the first release of “Blue Hunter”! Before I cover what’s coming soon, let’s check what’s available for now and how often I will update the game. What is available now 2 classes (Assassin/Warrior). The demo only has the assassin class. Around 50 c…
With the early access coming soon (in 2 weeks), I am thinking about the last features I can add before release. 1) New Monsters In Main Quest II/III: Adding new monsters in quest II and III. 10 new in each. Maybe add new bosses too if enough time. 2) Score Sys…
This patch is all about the new class, warrior. It's been a while since I released a patch but adding a new class required more work than I expected. Anyways, let's talk about how the new class works. INSPIRATION & PLAYSTYLE I wanted to do something similar to…
I have been getting great feedback recently and my backlog is now endless haha. I am very excited about the future of the game and I know that I will be busy during early access lol. That being said, I have noticed that when someone mentions a bug that makes t…
Next Fest is over. I have received some feedback and the game kept improving. However, there is still one issue that I haven't solved yet so I want to make a post about it. This issue is card variety. How do I make sure that there is enough variety among monst…
The game has reached a "Vertical Slice" level, meaning you can now do a full run. Most of the core features are complete so now the focus will be on adding content until the early access release (November 28th). Looking forward to you trying the game during Ne…
The first public playable build is finally live! The game is more of a vertical slice right now but I push new updates frequently so most of the issues should be fixed soon. If you have any feedback feel free to share it on discord here. Thanks, NourSaiFR
Just a post to announce that the public demo will be available on October 7th, one week before Steam Next Fest. If you want to participate in the alpha testing before that you are always welcome on the Discord. Join the discord here. Thanks, NourSaiFR
TECH DEMO IS HERE I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX). TESTER ROLE To give feedbac…
ALPHA TESTING The first trailer is out! If you want to participate in the closed alpha testing, I recommend joining the Discord server (link below). The alpha testing will start in 7-10 days. ACCESSIBILITY I spent an insane amount of time on localization to ma…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.