Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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96% positive of 27 · Positive · Live from Steam
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The ultimate power-fantasy monster-battler roguelike. Over 7 nights you'll reanimate Monsters, teach them busted Moves, and build the most overpowered 2-Monster team imaginable! Features a unique turn-based combat system that fuses card game mechanics with monster-tamer battling.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (27 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A massive thank you to GrimRose0w0, who reported that the Vastihart Battle on night 4 was bugged!If both survived long enough to Self-Destruct, and it killed one of your Monsters, the game would freeze and you'd be unable to progress. This has now been fixed.F…
Quick patch to fix an issue where the game would sometimes fail to activate the 'Begin Battle' button if you chose a higher difficulty and only had 1 Monster left.
Fixed bug where the game was launching on the wrong monitor for some players (ie not their primary monitor).
Fellow Necromancers, We apologise for the delay! While the Citadel may be a big place, in truth QuietPenguinGaming is just one person (me), and life has been pretty full-on lately. Before I fully wrap up development for Necromancer For A Week, there were two t…
Fellow Necromancers,We hope you are all enjoying your time at the Citadel!It's been relatively quiet from our side as we try to figure out exactly what new enemy abilities we'd like to add to the game, and what balancing should be done (for instance, we'd stil…
Fixed bug where 'Splatter' (one of Puggum's Move Tomes) wasn't working correctly.
Fellow Necromancers,Unfortunately the 'Additional Difficulties' update won't be out for another week, as we've encountered a couple of issues and want to make sure we get it right before sending it out. This has brought to our attention the difficulty of maint…
Fellow Necromancers,Recently we have had some feedback requesting we add settings to disable the CRT effects present in-game (ie the 'Static' and 'Rolling Noise' effects). This could already be done by dragging both the 'Static' and 'Rolling Noise' sliders all…
Fellow Necromancers,First off, thank you to BloodWolfBS who mentioned they were having some issues unlocking a particular achievement. Thanks to them, we realised that certain stats were not being saved correctly for achievements. Achievements worked perfectly…
More enemy Battles have arrived at the Citadel! Here's what's new: 3 new Battles added! New Enemy teams have been added to the following encounters: Night 5, Encounter #7 (difficult Battle)Night 7, Encounter #1 (difficult Battle)Night 7, Encounter #2 (final Ba…