Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 130 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Take control of a cyberdragon and annihilate swarms of rocket propelled chainsaws either online or via LAN in this high speed, high skill 8 player co-op twinstick shooter.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (130 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have…
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Lase…
There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.
-Fixed teleporter/warp drive not working
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders
-tactical nukes now wait until they reach their target before exploding
-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture probl…
-Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.