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Hey everyone! We wanted to give you a brief update about what we’ve been working on over the past couple of months. Development is moving steadily, and we’re making some exciting progress behind the scenes. One of the biggest steps forward has been our migrati…
Ever heard of picking the right tool for the job? We've been working on making each tool feel authentic and purposeful. Whether you're looking at axes, saws, hammers, or other specialized tools - each has its unique role to play. You'll need to either purchase…
Today I'd like to share our deer AI in action! These graceful creatures react naturally to your presence, using both visual and audio detection. They'll get alert when they spot or hear you nearby, calm down if you stop moving, and bolt if you get too close or…
We're happy to share a major update to our game's user interface, inspired by your feedback. We've removed the cluttered hotbar for a cleaner screen, with information now displayed along the sides. Item selection has been streamlined through a dedicated window…
We’ve got some important, tough news to share, and we want to be as open with you as possible. When we first announced Middle Ages: Peasants & Knights, our goal was to release it by the end of 2025. As development progressed, it became clear that we’ll need si…
We've been hard at work making the medieval world of Middle Ages: Peasants & Knights feel more alive, and today we're excited to show you another glimpse at our ecosystem - the majestic eagle! These birds of prey will make their home in the mountainous regions…
Look who's getting into the festive spirit! Our brave knight has discovered something magical – SNOW! This is your first sneak peek at our winter mechanics, where survival will truly test your medieval management skills. (And yes, fun fact: medieval people rea…
We'd like to share a sneak peek at one of the core features we're developing for Middle Ages: Peasants & Knights: a dynamic weather system and day-night cycle. As you can see from these screenshots, the world of Middle Ages: Peasants & Knights will be ever-cha…
As we continue to refine the user interface for Middle Ages: Peasants & Knights, we've come to a crossroads regarding the display of player attributes in the main HUD. We’d like to hear your thoughts on two design options we're considering. Option A: The Circu…
Greetings! We'd like to share the latest developments in our animal AI and animation transition systems for Middle Ages: Peasants & Knights. 🦌🐄 We want to increase the realism and immersion of the wildlife as much as we can so each animal species in the game…
Our artists are hard at work making all kinds of assets for Middle Ages: Peasants & Knights and this one is particularly important! The wheelbarrow is going to be a key part of the true inventory system and resource management strategy. Our 3D render showcases…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.