Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions, and grab power-ups to boost your multipliers.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is a big one. A number of you ran into cloud sync scores getting overwritten, progress not loading offline, Steam Deck saves getting out of step. I dove deep and updated how Electro Havoc saves, syncs, and posts to the leaderboards. Thank you to everyone …
Hello Electro Havoc community! It has been a while. Well, too long. Real life has taken hold but I have been slowly but surely making updates to the game to get it to a point where I'm comfortable exiting Early Access. I will post a more fulsome update soon on…
Small but important update today brought to my attention on our community forums by the first Steam player to beat the Early Access version of the game, 光咲凛音! Bug fixes: Wave 10 Complete achievement wasn't firing when Wave 10 was completed! Restart Game button…
Bug fixes: Total enemies left would not always reset to the correct start-of-wave numbers after a player hit "Try Again" Player health bar HUD was out of sync with the player health value so the player could die when the HUD still showed there was 1 block of h…
A few days before the Game Developers Conference (GDC) in San Francisco, I updated the playtest build with a massive update thanks to all of your feedback. Here's a summary of the major changes: New features and game updates The aesthetic of the game incl. Til…
First off, a huge thank you to all of you who have added Electro Havoc to your wishlist. Your +1's are a strong indicator to me that I'm working on something exciting, and reinforce the conviction I have in what I'm building. To the playtesters who've reached …
This is a smaller update than the last one, and includes a slew of feel and polish fixes, several straight from your reports, and a few from sharp eyes on the devlogs.Balance and feelPower-ups stick around longer now (15 to 20 seconds) and blink when they're a…
When Electro Havoc launched into Early Access just over a year ago, it was one world, one enemy (affectionately known as The Shard), and a lot of experimentation. Launching a product from game jam prompt in mid-2023 to Early Access feedback in 2025 to now with…
Quick note for everyone playing or thinking about it:On Jun 8, 2026 to coincide with Steam's upcoming Bulletfest game sale, Electro Havoc leaves Early Access and 1.0 goes live. At that point the game will become a paid product on Steam. Until then, the Early A…
Annnd that's it, folks! WE ARE LIVE! You can now play Electro Havoc for free while it's on Steam Early Access. Big ❤️ to everyone who shared feedback over the last +2 yrs -- it has certainly come a long way. I'd also like to share a heartfelt thanks to those w…
It has been a long, and illustrious journey these last two years as I've chipped away at this game as a hobby in my spare time. These last two months have been even more fruitful as the Playtest feedback I've gathered across the Steam, Godot, Seattle Indies an…
This all started when I foolishly entered a game jam sometime mid-2023 and I decided to challenge myself by learning a new engine (Godot) and language (GDScript) at the same time. The “game” I built, dubbed “Electro Havoc”, was inspired by the Geometry Wars ea…