Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 8 · 8 user reviews · Live from Steam
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Take control of a capable combat frigate with your friends in Contingency Plan, a VR multiplayer co-op sci-fi spaceflight game about taking contracts and making money.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (8 reviews)
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No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Engine UpdateUpdated the engine to Unity 6 (6000.2.6f2) While this update was necessary due to an engine-level security vulnerability, it should come with some minor performance increases, as well as the ability to add more features in the future. A quick opti…
Fixed an issue where hand grab animations would use fallback assets during an action (e.g. pressing trigger to arm grenade) Updated enemy ship behavior to not attempt to avoid projectiles shot at them. It was too annoying to shoot them. Removed animators on pl…
Fixed an authority issue where clients could not arm grenades.
For anyone wondering, the tagline for this update is definitely not a reference or acronym for anything ;) For real though thank you UWIP for the video, a few of us had a Discord watch party and we enjoyed watching you guys experience our game. Hello everyone,…
Gameplay Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way…
Hello everyone, I took a break from development for a few days, but now I am back with a few changes for you. Thanks for playing! QoL: New player onboarding - Added text prompts around the ship explaining many aspects and systems of the ship, as well as a gene…
Hello my name is Cameron Caulkins First of all, I am extremely proud to have been able to work on this project with the rest of the group. I got into coding from playing Minecraft and learning how to break down the game into its rules. After learning from that…
We are live! After 5 months of development and a few weeks of wrangling with hardware compatibility statements, we are proud to present Contingency Plan. This represents a large milestone in our careers and we are proud to have you players interested in our pr…
Hello Everyone! It seems that all the keys in our previous key giveaway post were immediately claimed by bot(s). If you are a real person who wanted a key, we are very sorry for the inconvenience. We are running a new key giveaway for more players. To hopefull…
Hello everyone! As previously mentioned we are awaiting approval for release on Steam, but we have a build live and ready to go. We have decided to post a few keys here for the community to try out our game before the official release! Send these keys to your …
My name is Dean Brannen, I am another one of the devs who worked on Contingency Plan. I am super excited to finally see a solid version of this game come to completion. It marks a very large and influential part of my career, and this game being put on this ki…
Hey everyone! my name is Camden Wickus, and I'm one of the devs working on Contingency Plan. Pictured also is another of our hard-working employees, Eevee, who was instrumental in the development process via her impeccable supervision. This game has been a lab…
Hello everyone! I'm Thomas Konkel, one of the developers working on Contingency Plan. I had a neat idea to make some meet-the-developer posts to keep you fine folks with something to sink your teeth into between now and the 7th (when we release!) So let's get …
On the 6th of this month, we showed off a demo version of our game at Full Sail University's final project showcase. The event went extremely well as we received a lot of new eyes on our game and a lot of valid feedback. We took a 2-week break from devel...