Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello all :) Just a quick patch to fix the flying platforms that were invisible. You can see them now! Also fixes some issues with the NPC goblin quest lines sometimes skipping over a phase. As a bonus we added the TV and Pot hats. Till next time - Watch Out f…
Hello Goblin Gang! We’ve been hard at work getting more features ready as we work towards our demo for Next Fest in October. Here’s what’s changed in this update: New Features Goblin menu Open the goblin menu by pressing select (or tab, on mouse and keyboard).…
I see at least a few of you have a lot of playtime in the current playtest build. That’s awesome. I’ve included all three in development maps in this new update. Nothing is finished, but it should give you plenty of new content to play with. New Features: Race…
Small update mostly tweaks, but one new thing to play with: System to add physics effects to trigger zones, in this update we use this to make some big fans to blow your goblins around. More work on sound effects. Collision SFX now scale with impact damage. Fi…
A small patch to fix a major issue, and some small menu bugs. Fix for game locking up when respawning/rejoining goblins with 2+ players. Menu fixes so all the menu options work as intended (back button on settings, selecting options with the game pad or mouse,…
Added tutorial area and pages to teach players how to play. Changes to physics settings to better stabilize goblin ragdolls. Bug fixes for bugs caused by re-spawning goblins. More sound effects and improvements to the SFX system for split-screen multiplayer. A…
Hello Goblin Gang! Joel and I want to thank everyone who has participated in the public playtest. Your feedback, bug reports, and encouragement have helped us find the fun in our silly goblin game. We have already closed the public playtest to new players, and…
Hi Goblin Gang! First of all, I wanted to thank everyone who has played and provided us feedback over the last few weeks. You helped us find and fix a lot of bugs, and learn a lot of things about the game. What’s the main thing we learned? The game is too hard…
Hello Goblin Gang! A new WOFG! public playtest build is here. It’s a big one this time. This build is the “clean draft” of the Watch Out for Goblins! demo. We are going to fix some bugs, make small performance improvements, and maybe add some more FX, transiti…