Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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48% positive of 43 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 48% on 2026-11-03 → 48% today (43 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I'm excited to announce the release of version 1.2.0 Here are the new features and updates: Important Note: As I mentioned before, I no longer have a VR headset. This update was made without a VR headset. Increased Max PC Connections: The maximum number of PC …
Balance: VR players can no longer perform melee damage while grabbing the GunBlade. Now, melee damage can only be dealt when the GunBlade is thrown, not when it's being held. Developer's Note: Thank you for playing my game! "Red Ruins: Asymmetric VR vs. PC" is…
Bug fixes since 1.1.0: fixed an issue where PC players couldn't perform dodge animations while shooting Balance: adjust GunBlade ammo when 1 vs. 1 will be 2:2 (phase1 : phase2)
1.1.0 Main Feature: Balancing GunBlade (ammo : ) Alive PC Player is "3" -> ammo 5:7 Alive PC Player is "2" -> ammo 3:4 Alive PC Player is "1" -> ammo 1:2 PC Caster Weapon (MagicDamage) Alive PC Player is "2" -> +137 MagicDamage Alive PC Player is "1" -> +213 M…
Important Announcement: Removing Red Ruins from Steam in the near futureHello Everyone! I want to apologize for the lack of updates and how I handled this project. When I released this game, I was still a student and inexperienced. Looking back, I feel like I …