Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, since the temperature inside my room is currently high enough to slowly cook my brain (and therefore prevent any particularly deep programming sessions), I figured this would be the perfect time to give you an update on EQUIRE's development. Latel…
Hey everyone,This Dev-Update will be a bit unusual. Last weekend we held the first ever pre-alpha playtest with members of the EQUIRE Discord. In the weeks leading up to the playtest I worked on countless small improvements, fixing bugs and adding little touch…
Hey guys, long time no see… hear… read…? Whatever, during the end of last year a lot of things in my personal life prevented me from working on EQUIRE. I started a new job, adopted a dog and was sick more than usual, but since the new year things finally took …
Hey everyone, it’s been a while since the last update—time to share what’s new in EQUIRE! This round of progress touches everything from showjumping mechanics to customization options and some of the bigger long-term systems like training and guest schedules.S…
Hey guys, it’s once again time to get you up to speed on EQUIRE’s development. Over the past month, I’ve had quite a bit of time to work on the game and was able to make some big steps forward.Competition SystemI’ve implemented a new menu that shows upcoming c…
Hey everyone, After a long break without a full-length update, it’s finally time to get you back up to speed on EQUIRE’s development! Let’s start with some exciting recent events. The new teaser for EQUIRE was just released, and I’m incredibly grateful for all…
Finally, there will be another playtest! The first one was great, generating a lot of useful feedback and now we go again. This time it will be open to everyone, right here on Steam, so no registration is necessary. I look forward to seeing you guys play again…
Hi guys, I'm really excited to announce that we will have our first ever playtest!it is finally time to get some real feedback from you on some of EQUIRE's core features. For this, we will have an Alpha Playtest from the 6th–8th of March. This will be exclusiv…