Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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A tasked based fully procedural online co-op sci-fi horror game that can be played both casually or more hardcore. Descend further into the facility using the elevator to discover truths about the facility while avoiding hazards and threats and completing tasks for the Department.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We were made aware of some pretty critical bugs and so are pushing out an update early. But since there are so many changes, it doesn't qualify as a hotfix. We're just bundling it all together. Changes:Fixed air filter not spawningFixed certain items not spawn…
0.9.0.9 Hotfix + Minor UpdateFix for a possible infinite loop crash upon restoring power to main Kiosk computerFixed Security Kiosk computer not always having correct screenClock added to certain roomsClient pick up animations were not working
0.9.0.8 Update/Patch NotesUpgrade costs rebalancedLoot spawning overhaul. Should overall be much betterCSuite level loot table adjusted to be less since it has no quotaComputers were spawning too much lootComputer parts were redistributed to more rooms to ease…
Updates Added features that remind/inform new players that tasks are key to progression Added a TV/status screen when you sit in chair to see who is ready and how loaded players are. Monster overall audio louder and more present AI spawning rates adjusted by a…
Power system overhauled. Max power drain per battery added. Notification at 80% load added. Power will be reset upon exceed max power drain. Warnings added all throughout for players Added a unique sequence at power of
Added a scripted sequence upon first load. It walks players through features and tools semi-organically. Game session will continue as long as dive attempts remain. No longer will all players dying result in a complete reset. Regardless of difficulty currently…
Early access is out now! Below will be a summary of things to expect in EA, how long EA will last, and what is NOT a part of EA, but will be coming later. What it has:Up to 4 player coop, but solo runs are possible tooFully procedural levels (from room size, t…
After a year of being quiet and working on the game, we are ready to release the game into Early Access. The game will likely officially release into 1.0 a year after that (or sooner if done sooner). The planned EA release date is September 25th! Things that a…
Thanks to all the players who played the game and showed interest in it. We are hunkering down and reworking some systems and continuing to work on the game. Some things we are still working on and hoping to accomplish: A much more friendly introduction to the…
We are releasing the demo for the duration of the month of October. The demo will have one level and two zones available. Each level in the full game will consist of 4-5 zones with unique challenges and objectives. The demo will also have four monsters that ar…