Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The one thing I completely forgot to test, decided to explode and cause a crash.... so here's a fix, my bad. https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExNmhkZTh0bGwwYWIzYzBxNTg2dXpmdnprcmZtMXN6cWdyaXI4bmNsYSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/xxn4b7โฆ
Spent a lot of time just working on general improvements/polish all over the game, most importantly, I'm really happy with the key bindings now, hopefully you agree ๐ Input Management/Handling: - Completely rework a lot of the keybind handling for actions whiโฆ
Mainly shipped a few QOL/Bug fixes for this one Modifiers Ensure unlocked modifiers are reset between runs Ability to remove a modifier from a tower Refund modifiers when selling a tower Info on the modifiers applied tab explaining what they do and such Add inโฆ
I completely forgot to disable my debug boxes from when i was fixing a cursor selection bug before releasing the playtest, my bad! Tweaked UI styling of modifiers panel to add their rarity colors Fixed issue with the UI text being cut off/displayed incorrectlyโฆ