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Friends—sailors, captains, and all who already hear the call of open waters!These days, the team is working at full capacity — like shipwrights preparing a vessel for a long voyage. Systems are being checked, builds tested, details fine-tuned, all so that each…
Recently, a system for creating items has been added, the initial tasks have been updated, which will allow you to immerse yourself in the world of Neverseas easier and more enjoyable, as well as a world-building system and much more. Our main goal with this u…
Build 0.1.0.842 Added Tutorial widget so nobody could miss basic controls for any reason Small collision changes so NPC should be unable to jump into water and player wouldn't stuck in market buildings Localization update so the dialogues should be up to date …
🎉 OPEN TESTING IS COMPLETE — WRAPPING UP Hi everyone! The Neverseas open test has come to an end. Thank you to everyone who took part — these have been important weeks for us. Thank you Your participation, detailed feedback, and the huge number of bug reports…
Captains, Ahoy!We're glad to share the news: on May 18, the Neverseas open playtest kicks off and runs for three weeks. That means you'll get your hands on a noticeably larger slice of the game than originally planned — and we'll finally get to hear what you t…
We’ve reached 20,000 wishlists, and we want to sincerely thank each and every one of you.For our small team, this is a very important milestone. Every wishlist, comment, discussion, piece of feedback, and share helps Neverseas move forward.Right now, we are ac…
Welcome, dear friends!We’d like to share that we’re currently at a very important stage. We’re preparing a major update and a demo for May — including for the festival.Today we’re showing you the first teaser of what’s to come!It feels like this is no longer j…
Ahoy, friends!Our Naval Playtest has come to an end!We'd like to thank you for participating in it!The main goal that we pursue is the goal that makes each of us crawl to our computers in the morning, spilling coffee along the way, the goal that keeps us sitti…
Dear sailors, captains, and adventurers,We’re pleased to announce the next stage of open testing — the Naval Playtest, launching on November 29, 2025. This stage is dedicated to one of the core systems of Neverseas — naval combat: its handling, pacing, balance…
Galleon — the Glory of the NeverseasGalleon — a large multi-deck sailing ship of the 16th–18th centuries with substantial artillery armament, used both as a warship and a merchant vessel. The origin of the word “galleon” goes back to the Spanish “galeón”, whic…
Ahoy, Captains!The sailing ship of the XVI–XVIII century is an incredibly complex technological object. The construction of the new sailing ship was an event, the result of the hard work of a huge number of people.The sailing ship was built taking into account…
Ahoy, Captains!Today we’re diving into the ship armament system of Neverseas. This topic turned out to be so broad and complex that it sparked numerous heated discussions and several complete overhauls and redesigns.The main challenge was that the 16th–18th ce…
Greetings, travelers!Six bells on the watch — a new devlog rises on the horizon! Two weeks have passed, and we’re back with fresh updates on the development of Neverseas. Today, we continue the topic from our previous journal and dive deeper into the economic …
Greetings, travelers!It’s been a while since we last sent word from the deck of our sailing ship about the development of Neverseas. Today, we’re excited to share what we’ve been working on over the past months and lift the veil on some of the project’s key el…
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can request key so you don't need to wait until go…
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can request key so you don't need to wait until go…
A few months have passed and we are back with news about the project! First of all, we want to thank you for your interest in the demo version and massive feedback alongside with wishes left to us. But its time to move forward, the content present there lost i…
Ahoy captains! Today we are starting our series of devlogs on the development of the adventure game “Neverseas” and want to share with you the level design process. On today's agenda is the construction of the Neverseas hub city (to be honest, we haven't come …
Optimization and Performance Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and performance. As a result, DLSS and FSR were inte…