Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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75% positive of 60 · Mostly Positive · Live from Steam
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An idle RPG where your build does the adventuring. Forge and refine gear, grow ingredients, brew powerful cards, and watch your hero gather and fight. Plan each run, study your progress, and return stronger.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 75% today (60 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Build the mill and well through new quests to unlock farm automation. Added two town path upgrades with movement speed bonuses. Tap Mildred in town to choose her coat colour. Resume your adventure after closing the game, keeping your health, loot and buffs. Ea…
Added camera focus and smoother transitions to NPC conversations. Improved dialogue portraits and kept characters clear of the dialogue box. Carl now flies between your character and the reaper bar. Added fishing animations for Gill, chopping animations for Ba…
Fixed Flying Skulls and bats spawning outside reachable areas in the Hollow. Fixed goblins spawning inside walls in the Mines. Fixed cramped Forge costs and item tiers, and tightened spacing around Craft and Equip on smaller layouts.
Enemies and exploration Added goblins, snails, bats, flying skulls and Bombschrooms across the existing maps. Bats also appear in the Mines. Rebalanced enemy appearances, health, damage and attack timing, with gentler early encounters in the Woods and fewer sl…
Quests now show the character speaking, including an animated wisp for Orin. Quests that need resources beyond your skill level appear under Locked. Each affected requirement shows the skill level you need. When a quest changes the town, the camera shows what …
Improved spacing in Settings. Task preferences are grouped by skill, with a skill picker in portrait and up to three columns in landscape. Task rows show a Favour toggle and, during runs, the current chance. Tap a task for its statistics, chance preview and ne…
Hey everyone, 1.5 is live on Steam for Windows, Mac and Linux! I’ve rebuilt the interface, expanded the town, added farming and orchards, and reworked the opening. The game also has a new name, Echoes of Vatheria, with a new logo and icon. You may still see Ec…
Hey everyone! I've been reworking the opening of Echoes of Vasteria so that your first adventures give you a clearer introduction to the world, its characters, and the systems you'll use along the way. Here's a look at the new intro, all the way through to cra…
I’ve been getting back into working on Echoes, and I’m excited to start updating it again. There’s already work underway on the town and farming, and I’ll share more as those plans take shape. Alongside the move to free, I’m planning to introduce some light in…
Hey guys, I made a quick survey to see how people feel about the game. Please take a moment to fill it out. its only 7 questsions. https://forms.gle/pHdKDcY5hE4e1dAD6 https://docs.google.com/forms/d/e/1FAIpQLSd9SwZzjBVlnhStI3BWRo6t2ayq0OYSYit5Uk9DuW7_1yJq_A/vi…
Changes• Added two new quests. For the Jam! & Gilliver's Travels.• Improved intro message.• Fixed level up alerts showing lower values than you had.• Removed the Forge stats Quality Equipped block.• Pinned quests now say "Ready to turn in" rather than "Complet…
Hey everyone!I figure it's about time to share the direction I see for Echoes of Vasteria moving forward.🗺️ RoadmapMarch 2026Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.June 2026Major Update: Flora and Tillman …
Balance• Chests are now guaranteed to have at least one core in them. • Chests have had their spawn distances overhauled.Changes• Cores no longer have a chance of rolling gear above their rarity. EG Nori no longer rolls above Nori.• Slipstream has been changed…
Right so in an effort to communicate my intent better I have made some changes on the beta branch and they're starting to feel really good. Thus it is time to alert you all to some changes that are coming soon.SlipstreamThis buff has always felt wrong, it make…
This is still very much WIPI will still be making loads of changes next week including but not limited to overhauling how resources are shown in a run, updating the death screen with more information about your AE power increases. Also cooking up some other id…