Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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91% positive of 12 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Tower Knight is a deck-building & tower defense strategy game. Build your deck to strengthen your position, level up your knight, and win by capturing enemy towers.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (12 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
0.9.5 is a visual update -- the trees are now 3D and the game is going back to using a flat grass ground instead of tiles and fog.
Version 0.9.3 adds trails to arrows and cannonballs. This update also improves the knights animation when he gets hit by an enemy. Before, the sword just barely intersected with the knight's helmet, but with this latest update that has been fixed. Also, I've a…
This update improves world generation and gives the player 4 cards to choose from when a deck card is drawn, and updates the graphics quite a bit. This update also improves the art style.
Version 0.9.0 introduces 9 challenge modes to choose from. Challenges consist of different starting decks. The maps and enemy locations are procedurally generated, and the generation parameters are slightly different for each challenge. This is a quiet release…
The latest update uses a neat idea to keep the enemy health bar's position and size correct no matter what angle an enemy is viewed from. You can read more about the approach on this Reddit post
Overview Version 0.8.5 significantly improves graphics performance so that hundreds of enemies can be on screen with negligible impact on the game's fps. Tech Details You can read more, and see performance graphs at the following links: Twitter Reddit
Tower Knight has officially exited early access, and version 1.0.0 is now available. Thank you to everyone who purchased in early access. I used to make iOS games but 1 year ago I wanted to make something with a deeper experience for more dedicated players. To…
Hi Everyone. I have been developing Tower Knight for over a year, and it is almost ready to exit Early Access. The expected release date will be Mid September, and the release price will be $6.99. Tower Knight has come a long way. When it first entered Early A…
In this let's play I try out the latest version of Tower Knight (0.9.5) and I share some details about what I plan to work on next. If you're into marketing on Steam I also briefly show some stats regarding impression, visits, wishlists, and sales/returns.
Version 0.9.4 introduces two new enemy types that only appear when their cards are in your hand. When their cards are drawn in your hand, the next wave will include them as additional enemies. If you have enough coins they can be avoided by drawing a new hand.…
Version 0.9.2 includes 9 challenge modes, where each challenge has its own starting deck and fixed number of enemy spawn towers. The latest update also includes an update to the visuals, and also to the procedural map layout algorithm. The algorithm is s...
Overview Version 0.8 removed the suit system (where players had to play cards on tiles with matching suits to build their deck), and replaced it with an automatic deck building system (build your deck at the end of each wave). Version 0.8.3 updates the deck bu…
v0.8.2 The latest release contains a significant graphics update. I'm happy with how the game is looking now, and future minor updates will start to add embellishments (sword trails, movement trails, dust, etc ...). What's Next Campaign System I plan to have a…
Version 0.8 has many changes. Overall, the game looks better and is less based on luck when it comes to the locations of enemy towers. Graphics I've updated the graphics -- I'll continue to iterate on the graphics as I approach 1.0, but 0.8 is the biggest grap…
Version 0.7.4 turns your score into also an asset. Use it to buy more Health, Energy and Coins. Your high score only updates once victory is achieved, so feel free to go into the negative with your score if you have to. Want to see the Shoppe in action? Checko…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.